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January 17th, 2021, 03:57 #491
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- May 2020
- Posts
- 16
Perhaps I missed something. Is there a way to hide the effect in the chat window? I mean the numbers. If that sword is +1 to ATK and DMG, is there a way the effect applies but doesn't show? The players will always figure it out when they do the math and see that there's a bonus added to their strenght and proficiency. I must admit I haven't red the 49 pages of the thread...
Last edited by Chuckhdtv; January 17th, 2021 at 05:09.
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January 17th, 2021, 06:00 #492
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- May 2020
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- 16
It works if you have the aura extension installed. You simply code the aura in the PC
https://www.fantasygrounds.com/forum...E-Aura-EffectsLast edited by Chuckhdtv; January 17th, 2021 at 06:04. Reason: Add link
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January 17th, 2021, 11:25 #493If you need to contact customer support or if there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here http://fgapp.idea.informer.com/
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January 17th, 2021, 19:19 #494
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- May 2020
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- 16
No, it doesn’t do what I’d want it to do. But I think my DM is already talking to Celestian about it.
Here’s an example, attacker has STR 10(0) and a Prof +3. Defender has an AC of 19 and I rolled a manual 16 each time
Here’s the normal roll
C4C16CA6-EADD-4157-9554-0972A8AE76CC.jpeg
Here’s the roll with a ring(STR: -4) where we see the [effect -2]in the chat window because the attacker has now STR 6(-2)
6AEE671A-8B0E-4F9D-AC47-4833F0737F25.jpeg
Here’s what it should look like if the Item is non-ID.
4154C657-8B55-4E6D-AE54-3825D9CCD153.jpeg
The player has no reasons to know why the attack doesn’t hit to him, the roll is perfectly normal with his Prof +3 applied. Maybe the defender simply has an AC over 19... For Damages, the chat window should look normal but the damages applied to the defender should take that -2 into account.
I now know it can’t be done at the moment but that what I wanted to do.Last edited by Chuckhdtv; January 17th, 2021 at 19:21. Reason: Wrong pics
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January 17th, 2021, 22:20 #495---
Fantasy Grounds AD&D Content Bundle (All The AD&D Content)
Coding the Official AD&D Ruleset
Documentation for AD&D 2E ruleset.
My Twitch Channel for AD&D and FG related streams (See schedule for live days)
My YouTube for FG related Tutorials and AD&D Actual Plays
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
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January 17th, 2021, 22:33 #496
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- May 2020
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- 16
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January 28th, 2021, 20:17 #497
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- Oct 2019
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- 4
Awesome, piece of an art.
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February 17th, 2021, 01:01 #498
- Join Date
- Oct 2018
- Posts
- 12
It's a great extension, really, but it seems that in today's update to Unity it no longer works, for 5e at least.
When a PC's sheet opens the Actions tab, a log error appears and weapons have no damage expressions (opening the editor shows the dice and bonuses but again shows a log of error). I allready tried different combinations of extensions (assuming it might be that) but even when I open a Campaign with just this ext the problem persist, but when opening a Campaign with every other ext I normally, use except for this, no error log.
Hope something can be done, would really miss this one from my games
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February 17th, 2021, 01:17 #499---
Fantasy Grounds AD&D Content Bundle (All The AD&D Content)
Coding the Official AD&D Ruleset
Documentation for AD&D 2E ruleset.
My Twitch Channel for AD&D and FG related streams (See schedule for live days)
My YouTube for FG related Tutorials and AD&D Actual Plays
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
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February 17th, 2021, 01:23 #500
- Join Date
- Apr 2020
- Posts
- 81
Stay safe and stay warm, @celestian.
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