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  1. #481
    Quote Originally Posted by celestian View Post
    Perhaps I am missing something....

    Not sure what you mean, that's specifically the reason I wrote AE. He should only need to re-quip the item if the effect never existed before and if they keep the item equipped the effect should always show in the CT.

    It also should work only when attacks are made with that weapon.



    See my above comment. I do this type of thing all the time (a weapon that does X to specific creature type). Check out the previous comments with working examples.
    My bad, you are correct, and it works great for this. I miss read it as "On Next Action"

    Action Only works really well and that's a great use for it in items. Love that part of it.

  2. #482
    This is brilliant! Works like a champ.

  3. #483

  4. #484
    They’re great!

    Does anyone how can saving throw advantage against breath weapons be coded?

  5. #485
    Quote Originally Posted by emoska View Post
    They’re great!

    Does anyone how can saving throw advantage against breath weapons be coded?
    Only breath weapons?

  6. #486
    Quote Originally Posted by MrDDT View Post
    Only breath weapons?
    Yes, please!

  7. #487
    Quote Originally Posted by emoska View Post
    Yes, please!
    You would have to make another ext that classifies "breath weapons" as a type of special attack type. Then give those attacks a special tag.

  8. #488
    Quote Originally Posted by emoska View Post
    They’re great!

    Does anyone how can saving throw advantage against breath weapons be coded?
    Other than the standard save bonuses (I don't play 5e and wasnt aware they had breath weapon type saves) such as dex/etc. The 2E ruleset you can use "BREATH:3" to give you a +3 to saves versus breath saves but... AD&D saves are not the same as 5e.
    ---
    Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
    Documentation for AD&D 2E ruleset.
    Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
    Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.

  9. #489
    There is a Custom Damage Types extension for 5E that you could use to create "Breath" as a damage type. But RAW, "Breath" does not exist. You would have to code each damage TYPE (fire, cold, poison, etc.) individually.

  10. #490
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    Last edited by Minty23185Fresh; January 8th, 2021 at 23:36.

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