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  1. #1
    celestian's Avatar
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    5E Advanced Effects (items, npcs, characters)

    This is something I've had in my ruleset for a while and decided I'd make an extension so that it could be used with 5E ruleset.

    How does it work? When you apply the extension to a 5E campaign you'll notice a new field on items, npcs and character sheets (under Abilities tab) called "Effect Features".

    For items, when you add an effect such as "IFT: ALIGN (evil); AC: 2;" it will be placed on the owner of the item if they equipped the item and are in the combat tracker.

    You will also notice the same type of entry for NPCs. It works similar to the above except when you drag/drop the NPC into the combat tracker these effects will be added automatically.

    You will also notice the same type of entry for Player characters, under the "Abilities" tab in a section called "Advanced Effects". It works similar to the above except when you drag/drop the PC into the combat tracker these effects will be added automatically.

    Here are the places you'll notice differences.

    Items/NPC/Character sheet



    The action "Action Only" effect (only used when THAT weapon/item is used for attack/damage).


    This requires the current version of 5E and FG (3.3.5 at this writing).

    Please report issues/etc as I don't use 5E for my own games.

    update 2.0: initial stable release.
    update 2.2: Add option in Campaign settings to allow Players to edit effects on items in inventory if ID'd if enabled.
    update 2.3: bug fix: variable collision with 5E ruleset ("Init" versus "Initiative") corrected.
    update 2.4: added header titles for duration items (dice/mod/visibility/actiononly).
    update 2.5: Bugfix. When GM and Player had the character sheet opened effects would be added and removed twice.
    update 2.7: Re-worked effects application. Host client handles now. Mostly behind the scenes code but much more clean.
    update 2.8: Bugfix: npc effect handlers for equip/unequip in CT works as intended now.
    update 2.10: Bugfix: hidden/shown/id'd items not showing/hiding properly.
    update 2.12: bugfix: AdvancedEffects drag/drop from one char to another and toggling ID
    update 3.1: bugfix: issues with multipliers and weapon damage corrected.

    Beta versions can be found on GitHub.

    Download the current stable version here:
    Attached Files Attached Files
    Last edited by celestian; March 3rd, 2019 at 07:24. Reason: rev update
    ---
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  2. #2

    Join Date
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    Great

  3. #3
    Are the links broken? The 'Attached Files' are not listing any files and there is nothing to click on to download.

  4. #4
    damned's Avatar
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    Quote Originally Posted by BioPhreak View Post
    Are the links broken? The 'Attached Files' are not listing any files and there is nothing to click on to download.
    Work for me...

    MoreCore - Generic Ruleset
    --- Projects ---
    Extensions | Tutorials | MoreCore | MoreCore Themes | Call of Cthulhu | Maelstrom | FG Con

  5. #5
    Waldbaer's Avatar
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    Same with me---simply a great must have extension. Take it as long as it is free of costs
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    The One who walks the woods.
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    [Ultimate licence]
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  6. #6
    celestian's Avatar
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    Quote Originally Posted by BioPhreak View Post
    Are the links broken? The 'Attached Files' are not listing any files and there is nothing to click on to download.
    Tested it from couple browser types and works for me. Make sure you don't have some extension in your browser that might be keeping something from loading properly to download it.
    ---
    Coding the Official AD&D Ruleset
    My Twitch Channel for AD&D and FG related streams (See schedule for live days)
    My YouTube for FG related Tutorials and AD&D Actual Plays

  7. #7
    LordEntrails's Avatar
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    Quote Originally Posted by celestian View Post
    Tested it from couple browser types and works for me. Make sure you don't have some extension in your browser that might be keeping something from loading properly to download it.
    This was solved in another thread. His browser was accessing the mobile site. Once that was resolved things were fine.

    Current Projects: Ultimate Undermountain (NYDUM)
    Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets
    DMsGuild Content: Balance Disturbed (Adventure), Dungeon Room Descriptions
    FG Product Reviews: Virtual Scribe Reviews

  8. #8
    Quote Originally Posted by LordEntrails View Post
    This was solved in another thread. His browser was accessing the mobile site. Once that was resolved things were fine.
    Here is a link to the thread if anyone else is having the same bug where your browser is stuck in the mobile site.

    https://www.fantasygrounds.com/forum...ments-in-posts

    The solution for me was to use the "Full Site" link at the bottom which resets/changes the view back to something with usable features.

    I have downloaded the extension and this does exactly what I was looking to do. Thank you for this.

  9. #9
    Amazing thanks
    Fantasy Grounds Ultimate

  10. #10
    Celestina, thanks for the extension! Great job!!!!

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