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  1. #31
    Quote Originally Posted by GCardoso View Post
    anything that is WW2
    More historical gaming. Good stuff!

    There's plenty of amazing drama in straight history, but an option here is to fold in some light fantasy elements with a supplement such as Ken Hite's Nazi Occult: https://www.warehouse23.com/products/the-nazi-occult

    I say light since historical Nazi's were thick with occult craziness. Half the book is about the strictly historical record, as some of it gets into fun hypotheticals.

  2. #32
    Quote Originally Posted by Hector Trelane View Post
    More historical gaming. Good stuff!

    There's plenty of amazing drama in straight history, but an option here is to fold in some light fantasy elements with a supplement such as Ken Hite's Nazi Occult: https://www.warehouse23.com/products/the-nazi-occult

    I say light since historical Nazi's were thick with occult craziness. Half the book is about the strictly historical record, as some of it gets into fun hypotheticals.
    Ah i thought this topic was to say what kinda of game you would like to play with GURPs things.. Since i heard there is a WW2 game cretaed by them, i posted that i would like to play something in this era.

  3. #33
    Quote Originally Posted by GCardoso View Post
    Ah i thought this topic was to say what kinda of game you would like to play with GURPs things.. Since i heard there is a WW2 game cretaed by them, i posted that i would like to play something in this era.
    Correct you are -- a GURPS thread. The core rules support combat at that tech level quite well. And here is a GURPS WWII source book:
    https://www.warehouse23.com/products...c-weird-war-ii

    Of course one of the hallmarks of GURPS is that you can mix and match resources and supplements in either direction.
    Last edited by Hector Trelane; October 27th, 2017 at 14:55.

  4. #34
    Quote Originally Posted by Hector Trelane View Post
    Correct you are -- a GURPS thread. The core rules support combat at that tech level quite well. And here is a GURPS WWII source book:
    https://www.warehouse23.com/products...c-weird-war-ii

    Of course one of the hallmarks of GURPS is that you can mix and match resources and supplements in either direction.
    Hum i see i wish there were groups playing it só i could watch or participate and learn. It looks very nice

  5. #35
    Here is the link to the WWII core rules page. I'd forgotten they have an extensive line of supplements: https://www.sjgames.com/gurps/ww2/

  6. #36
    Considering SJG is about to release a new boxed set for Dungeon Fantasy, I would say now would be a good time to get a ruleset and content created. I would play it if I could get official content rather than having to create it all myself.

    https://www.sjgames.com/dungeonfantasy/

  7. #37
    Quote Originally Posted by Ctmega View Post
    I would play it if I could get official content rather than having to create it all myself.
    Bingo.

  8. #38
    ShotGun Jolly's Avatar
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    Quote Originally Posted by Hector Trelane View Post
    If an official GURPs ruleset and supporting libraries for skills, advantages, disadvantages, and various rules tables were all available, what GURPs settings would you run or play? (Not that each of those settings would be immediately available.) Starting this thread to separately discuss demand for GURPs in FG (started elsewhere by ronnke).

    EDIT: A key question for SJG / ronnke: will GURPS Magic be officially supported? Seems like a must-have for any fantasy setting.
    I would run, and currently preparing .....


  9. #39
    Quote Originally Posted by shotgun jolly View Post
    i would run, and currently preparing .....

    witness!!

  10. #40
    Quote Originally Posted by Gigermann View Post
    It looks pretty good!
    "We adore chaos because we love to produce order."
    M.C. Escher

    "Let's face it: for some people, roleplaying is a serious challenge, a life-or-death struggle."
    J. M. Caparula / Scott Haring

    "It emerges that physics is basic but inessential; that is the crucial fact."
    Wolfgang Smith



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