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November 23rd, 2024, 22:48 #251
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- Jul 2016
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SF2 Playtest Scenario #4: Rescue at Shimmerstone Mine SUN December 1st 7 PM UTC
SF2 Playtest Scenario #4: Rescue at Shimmerstone Mine SUN December 1st 7 PM UTC
Please schedule around 3 1/2 to 4 hours for the game. "Pregens" are available if you let me know in advance that you'll need them.
About the scenario:
A Starfinder Second Edition Playtest adventure designed for 15th-level characters.
Mined on the frigid planet of Vesk-8, shimmerstone is a psychically active crystalline ore known to have a calming effect on emotions. After a wave of powerful cosmic energy ripples across the galaxy, shimmerstone changes, suddenly becoming unstable as it resonates with the psychic cries of a strange new god.
All across Vesk-8, shimmerstone mines suffer disaster after disaster. While many corporations react with attempts to sweep these events under the metaphorical rug, Shim-Tek desperately seeks outside agents to visit their shimmerstone mine, investigate the disturbance, and rescue any imperiled miners still on site.
Written by: Jenny Jarzabski
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June 19th, 2025, 08:10 #252
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- Jul 2016
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- 2,508
SF2 Playtest Scenario #2: It Came from the Vast! SAT June 21st 6 PM UTC
SF2 Playtest Scenario #2: It Came from the Vast! SAT June 21st 6 PM UTC
Please schedule around 3 hours for the game.
About the scenario:
A Starfinder Second Edition Playtest adventure designed for 5th-level characters.
Countless derelict and abandoned starships litter space—some damaged beyond repair, some containing valuable cargo, and others empty save for the dead. The Xenowarden starship Bloom is one such ship. During a routine survey mission to a newly discovered dwarf planet in the Vast, the crew of the Bloom collected a variety of biological and environmental samples, secured the samples for further study, and departed, plotting a course through the Drift to a mobile research laboratory in the Pact Worlds.
The Bloom that emerged in Pact Worlds’ space was much changed—unresponsive, careening out of control, and with no sign of the ship’s crew. Explore the biomechanical corridors of the Bloom to uncover the fate of its missing crew and face off against a dangerous, alien predator that can’t be allowed to survive.
The Bloom is haunted. That’s the least of your problems.
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