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August 15th, 2022, 06:21 #51
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- 142
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August 15th, 2022, 13:18 #52bmos' extensions
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September 4th, 2022, 13:09 #53
This functionality is coming to CoreRPG in in a couple of days. At that time, my extension will only serve to color-code player inventory items.
So good to see this useful tweak getting officially implementedbmos' extensions
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September 4th, 2022, 17:54 #54
Thanks Bmos and excited to see this becoming core. I think there are a lot of exts out there that should be just wrapped up into core so we don't have to use so many for things. Even if only part of the ext is being added to core thats still going to help lower the amount of issues people are with exts.
I know I'm running about 65 exts and I really don't see how I can lower that number, however, every week pretty much there is an FGU update, and then I have to stress about what is broken with my exts. So again, really glad that SW is making some of these exts core, and I just wish it was more.-MrDDT
Discord @mrddt
Really click this link and vote for your FGU wishes, more votes is more likely to get done and get what you want done.
http://fgapp.idea.informer.com/
Vote For Idea to Default Modules to GM Only
Vote For Idea to Give GM More Hotkey Options
Vote For Idea to Disable Dice Animations
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September 21st, 2022, 15:40 #55
Am I getting confused or did this extension also stop PCs from unequipping cursed items?
If so, is this now Core? What do I have to do to mark an item as cursed?
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September 21st, 2022, 15:51 #56-MrDDT
Discord @mrddt
Really click this link and vote for your FGU wishes, more votes is more likely to get done and get what you want done.
http://fgapp.idea.informer.com/
Vote For Idea to Default Modules to GM Only
Vote For Idea to Give GM More Hotkey Options
Vote For Idea to Disable Dice Animations
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September 21st, 2022, 15:57 #57
Ah, that might be it, yeah.
As you were.
(Thank you)
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September 30th, 2022, 04:00 #58
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September 30th, 2022, 12:41 #59bmos' extensions
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September 30th, 2022, 13:48 #60
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- May 2020
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