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  1. #51
    Quote Originally Posted by bmos View Post
    You're welcome! Can you clarify what you mean about forcing the update?
    Did you have to delete the file from the extension folder?
    Usually when i Enter fgu it updates itself.
    By forcing, i mean i clicked the button manually

  2. #52
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    Quote Originally Posted by Urheil View Post
    Usually when i Enter fgu it updates itself.
    By forcing, i mean i clicked the button manually
    Ah, that only happens when there are updates for things that you bought from the FG Store.
    The Forge stuff doesn't trigger the red outline of the button.
    I'm glad it's working
    bmos' extensions
    he/him | Discord Tag: wil.thieme#3396

  3. #53
    bmos's Avatar
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    This functionality is coming to CoreRPG in in a couple of days. At that time, my extension will only serve to color-code player inventory items.
    So good to see this useful tweak getting officially implemented
    bmos' extensions
    he/him | Discord Tag: wil.thieme#3396

  4. #54
    Thanks Bmos and excited to see this becoming core. I think there are a lot of exts out there that should be just wrapped up into core so we don't have to use so many for things. Even if only part of the ext is being added to core thats still going to help lower the amount of issues people are with exts.

    I know I'm running about 65 exts and I really don't see how I can lower that number, however, every week pretty much there is an FGU update, and then I have to stress about what is broken with my exts. So again, really glad that SW is making some of these exts core, and I just wish it was more.
    -MrDDT
    Discord @MrDDT#0001

    Really click this link and vote for your FGU wishes, more votes is more likely to get done and get what you want done.
    http://fgapp.idea.informer.com/
    Vote For Idea to Default Modules to GM Shared
    Vote For Idea to Give GM More Hotkey Options
    Vote For Idea to Disable Dice Animations

  5. #55
    Am I getting confused or did this extension also stop PCs from unequipping cursed items?

    If so, is this now Core? What do I have to do to mark an item as cursed?

  6. #56
    Quote Originally Posted by WinterSoldier7 View Post
    Am I getting confused or did this extension also stop PCs from unequipping cursed items?

    If so, is this now Core? What do I have to do to mark an item as cursed?
    This ext didn't do that and it's not core.
    Maybe you are thinking of another ext like Equipped Effects, which does this.
    -MrDDT
    Discord @MrDDT#0001

    Really click this link and vote for your FGU wishes, more votes is more likely to get done and get what you want done.
    http://fgapp.idea.informer.com/
    Vote For Idea to Default Modules to GM Shared
    Vote For Idea to Give GM More Hotkey Options
    Vote For Idea to Disable Dice Animations

  7. #57
    Ah, that might be it, yeah.

    As you were.

    (Thank you)

  8. #58
    Quote Originally Posted by bmos View Post
    Just posted v1.6 which turns the names of unidentified items red on the player sheet (but only for the gm).
    Sorry bmos!
    The red names stopped working...

  9. #59
    bmos's Avatar
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    Quote Originally Posted by Urheil View Post
    Sorry bmos!
    The red names stopped working...
    It is still working for me.
    Perhaps you are using it with another extension that it is not compatible with?
    bmos' extensions
    he/him | Discord Tag: wil.thieme#3396

  10. #60
    Quote Originally Posted by bmos View Post
    It is still working for me.
    Perhaps you are using it with another extension that it is not compatible with?
    I didn't change any extensions... let me try it and i'll get back to you

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