DICE PACKS BUNDLE
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  1. #41
    Quote Originally Posted by MadBeardMan View Post
    Hello everyone, and thanks to those of you who first have purchased this ruleset, and second have helped 'check through it' and report here.

    The WOiN ruleset is very complex in the fact it allows soooooo much scope for adding, tweaking, modifying pretty much any aspect of your character. Those of you who code/script will know an application likes to be told exactly what to do...

    Still it's been one heck of a journey for me, plenty of late nights and I mean late, the guys at FG will have seen the 'Ooops need to sleep, my eldest is up for school in 4-5 hours..', still I love that time of night.

    Anyway my youngest is having a party in an hour (for Halloween) so I'm going to run and hide in my 'cave' coding up an update, rather than be involved in the mix of six or so 10 year old girls.........

    Here it is:

    • Exploits Tab - Enlarge the Exploits section by default to around 70/30 with Traits - DONE
    • Exploits Tab - Allow any manually created exploits to edit a description/requirements
    • Exploits - Double check for missing exploits - DONE, found none missing
    • Exploits Tab - Any 'attack' Psychic Exploits make sure they create the Attack (Mindprobe, Psi-blast, Psychic cone, Psi-blast (Career), Electrokinetic blast (Career) and Psychic choke (Career)) (have re-created) - DONE
    • Exploits Button - Add an 'Exploits' button to the SideBar - DONE
    • Action Tab - Make sure the Attribute Names are all appearing (have re-created) - DONE
    • Attributes (Main Tab) - make sure Rep and Psi default to 0 - DONE
    • Max Dice Pool - Update the Grades function to allow for Grades < 5 - DONE
    • Equipment Tab - Add a 'Credits' currency box - DONE


    This will be version 1.0.1, the final digit will increment 'fix updates', the middle digit I'll use for planned roadmap updates. The first of those will be announced once things have settled down.

    Right, I'll leave you all for the moment, post anything else missing/required/not working and I'll see about adding to this update.
    Cheers
    MBM
    Firstly, amazing work, but also understand that life comes first. It's absolutely incredible that you've managed to update all the bits we've found, but make sure you don't burn out trying to get things perfect in the first week!

    Thanks for feeding our hype though, i've already got a mate that will buy an ultimate license, NEW, and OLD when it's released.

    Az.

  2. #42
    Quote Originally Posted by Azaran View Post
    Firstly, amazing work, but also understand that life comes first. It's absolutely incredible that you've managed to update all the bits we've found, but make sure you don't burn out trying to get things perfect in the first week!

    Thanks for feeding our hype though, i've already got a mate that will buy an ultimate license, NEW, and OLD when it's released.

    Az.
    Morning,

    Thanks for the kind words. Oddly this is stuff I enjoy, my day job isn't anywhere near as exciting.

    Today is a day of family, and maybe a few lunchtime ales and then some CoC GMing tonight (on FG), so no coding (maybe!). I've fired off a question to MoonWizard as I've got the Exploits 'addition' working, but not how I want. It might be I re-do that bit in a better manner, just seeing if I can save a bit of time on this.

    Here's a screeny of some of the changes.

    v1.0.1-screenshots.jpg

    Cheers
    Ruleset and much more content built for FGU.
    Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!

  3. #43
    Looks really good. I'm trying to work out a logic for automating a roll on the engineering table for fun.

  4. #44

  5. #45
    Quote Originally Posted by damned View Post
    Azaran do you have a steam account?
    Could you add some meat to this query?
    https://steamcommunity.com/app/25269...2338955787637/
    Absolutely, i'll go look now. I'm Dargalin on steam.

  6. #46
    Quote Originally Posted by Azaran View Post
    Absolutely, i'll go look now. I'm Dargalin on steam.
    Done

  7. #47
    It's on my list to make a D66 roll, would need some time to add that feature though, as also need it for Traveller.
    Ruleset and much more content built for FGU.
    Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!

  8. #48
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    Quote Originally Posted by Azaran View Post
    Absolutely, i'll go look now. I'm Dargalin on steam.
    Great job - thank you.

    Quote Originally Posted by MadBeardMan View Post
    It's on my list to make a D66 roll, would need some time to add that feature though, as also need it for Traveller.
    I added d60 and d600 to MoreCore so you would use d60+d6 for the d66 roll....

  9. #49
    Quote Originally Posted by damned View Post
    I added d60 and d600 to MoreCore so you would use d60+d6 for the d66 roll....
    Ah cool, erm when I activate my time machine I'll re-use this morning to look at it.

    Cheers
    Ruleset and much more content built for FGU.
    Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!

  10. #50
    Quote Originally Posted by damned View Post
    I added d60 and d600 to MoreCore so you would use d60+d6 for the d66 roll....
    Perhaps my logic is failing... but 1d66 results in a number from 1 to 66... and 1d60+1d6 results in a number from 2 to 66.
    Ram

    If I am walking with two other men, each of them will serve as my teacher. I will pick out the good points of the one and imitate them, and the bad points of the other and correct them in myself. -- Confucius

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