STAR TREK 2d20
Page 26 of 49 First ... 16242526272836 ... Last
  1. #251
    I'm looking for a Developer to create a new Theme for WOiN N.E.W. and a Theme for N.O.W. it'll be an extension to the existing Ruleset. I'll give full credit as I think it needs a new look as well.
    Ruleset and much more content built for FGU.
    Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!

  2. #252
    Quote Originally Posted by MadBeardMan View Post
    I'm looking for a Developer to create a new Theme for WOiN N.E.W. and a Theme for N.O.W. it'll be an extension to the existing Ruleset. I'll give full credit as I think it needs a new look as well.
    I really wish I understood development better, and wasnt deploying. If there is a good place to get some basics down I'll attempt stuff after deployed and upload when I have internet.

    As for judge dredd I don't see any real differences other than the challenge hurdles are slightly different. Both felt like they played the same but I never put them side by side.

  3. #253
    Learning how to create a theme is a time-consuming thing. I write code, I don't do graphics - but at the time of NEW I couldn't find anyone to help out.

    If you wanted to learn how to write extensions (such as themes) this is the best place to look at:

    https://www.fantasygrounds.com/forum...ps-and-tokens)

    Cheers,
    MBM
    Ruleset and much more content built for FGU.
    Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!

  4. #254
    Morning All,

    So far today done:

    [Updated] Combat Tracker. This was updated before, but only sent to the TEST server, I'll add it to the LIVE server.
    [Fixed] Made sure PSI was defaulted to 0 and REP defaulted to 3
    [Updated] The ''Luck Dice Pool Value' setting now Defaults fo 'Luck Dice' (was defaulting to Luck Attribute)**
    [Updated] The themes for NEW and Xenomorph have been updated to remove some warnings

    I've discovered there's another Errata after 1.2 was released, so I'm working on some of the things found here:

    https://www.woinrpg.com/errata

    I'm going to send what I have done tonight, then I'll start working on the next update if people can let me know what they need, as I'm going to work on the NOW book.

    Cheers,
    MBM



    ** If at the moment the LUCK Dice Pool shows the 'LUCK attribute' then go into the Options and find the 'Luck Dice Pool Value', change it to 'Luck Dice' and then reset the LUCK dice pool.
    Ruleset and much more content built for FGU.
    Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!

  5. #255
    Trenloe's Avatar
    Join Date
    May 2011
    Location
    Colorado, USA
    Posts
    33,402
    Quote Originally Posted by MadBeardMan View Post
    It was a work of love and then hatred to be honest.
    I know that feeling all very well. Keep doing what you can - it's really appreciated.
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  6. #256
    Quote Originally Posted by MadBeardMan View Post
    Morning All,

    So far today done:

    [Updated] Combat Tracker. This was updated before, but only sent to the TEST server, I'll add it to the LIVE server.
    [Fixed] Made sure PSI was defaulted to 0 and REP defaulted to 3
    [Updated] The ''Luck Dice Pool Value' setting now Defaults fo 'Luck Dice' (was defaulting to Luck Attribute)**
    [Updated] The themes for NEW and Xenomorph have been updated to remove some warnings

    I've discovered there's another Errata after 1.2 was released, so I'm working on some of the things found here:

    https://www.woinrpg.com/errata

    I'm going to send what I have done tonight, then I'll start working on the next update if people can let me know what they need, as I'm going to work on the NOW book.

    Cheers,
    MBM



    ** If at the moment the LUCK Dice Pool shows the 'LUCK attribute' then go into the Options and find the 'Luck Dice Pool Value', change it to 'Luck Dice' and then reset the LUCK dice pool.
    Glad you're getting things moving. As we discussed there is the actions tab which will not allow for items to be placed in the weapons or PSI powers sections. Nor will it allow custom items to be created there. How hard would it be to set up a luck die button to add to any roll? I know some spots of the sheet have it already.

    I would hold off on OLD for a bit too, currently there is an errata in the works.

  7. #257
    Quote Originally Posted by irishrelief View Post
    Glad you're getting things moving. As we discussed there is the actions tab which will not allow for items to be placed in the weapons or PSI powers sections. Nor will it allow custom items to be created there. How hard would it be to set up a luck die button to add to any roll? I know some spots of the sheet have it already.

    I would hold off on OLD for a bit too, currently there is an errata in the works.
    I'm not working on OLD, I've waited for well over 18 months for the updated 1.2. Once 1.2 is released I think it will have all the updates required, I'm hoping NOW is fully upto date.

    Regarding a button to roll a Luck Dice to any roll, is this rather than setting the number of dice for the skill/action rolls? How would that button allow you to roll 2 Luck Dice?

    I'll look at the action tab, normally if the weapon is dropped into the Equipment list, it adds the attack, same with Pisonic attacks.

    Cheers,
    MBM
    Ruleset and much more content built for FGU.
    Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!

  8. #258
    For me 2 thinks are essential.
    1. Possibility to ad new skills and exploits
    2. Chart for star ships

  9. #259
    Hi All,

    Sending over tonight (in a few minutes) an update, this will be 1.0.8.

    It's got some fixes I've made this week, that fix the theme issues (since CoreRPG had some updates).

    [FIXED] Theme issues with both NEW Theme and Xenomorphs theme
    [UPDATED] CoreRPG updates now synced
    [FIXED] Combat Tracker issues
    [FIXED] REP now starts at 3
    [UPDATED] The ''Luck Dice Pool Value' setting now Defaults fo 'Luck Dice' (was defaulting to Luck Attribute)

    Have confirmed you can create your own Skills and Exploits.

    There's a known issue you can't add your own Weapon/PSI, there's a work-around, add any Weapon/PSI from the data, then the right-click will work (it doesn't show unless there's data). You can then remove the unwanted Equipment/PSI actions.

    I'll work on that after next week as I'm on Holiday most of next week.

    I'll also make sure that if I weapon is deleted, the action is deleted.

    This should go live on Tuesday.

    Cheers,
    MBM
    Ruleset and much more content built for FGU.
    Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!

  10. #260
    Now I am really angry!
    After last update all themes for woin disapears. There are no skills and exploits buttons as well.
    What the hell you doing?!

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
DICE PACKS BUNDLE

Log in

Log in