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October 2nd, 2017, 14:23 #1
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How do I customize weapon effects?
I've got a Shortsword of Life Stealing out of the DMG's list of magic items, and I'm trying to figure out how to add in the special damage effect for it. The item text is "When you attack a creature with this magic weapon and roll a 20 on the attack roll, that target takes an extra 3d6 necrotic damage, provided that the target isn't a construct or an undead. You gain temporary hit points equal to the extra damage dealt." Any suggestions for where I start here, because I'm a bit stumped.
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October 2nd, 2017, 14:45 #2
You will need to do it as an effect. You could do something like the following: IFT: type(aberration,beast,celestial,dragon,elemental,f ey,fiend,giant,humanoid,monstrosity,ooze,plant);DM G: 3d6 necrotic, critical
I think this will work as you can do an "if" statement around type but not a "negative if" so I believe you could put in all types except construct or undead. When you add "critical", it will only apply on a critical hit. I'll try and check this later but it should work.Live stream: https://www.twitch.tv/gwydione
Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA
Free stuff:
D&D5e FAQ module for fg: https://www.dmsguild.com/product/196704/FAQs
FG 5e Module Conversions: https://tinyurl.com/y6awo2la
Map Maker Conversion: https://tinyurl.com/y3awlo4b
Roll Player Conversion: https://tinyurl.com/y399kffz
Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg
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October 2nd, 2017, 15:52 #3
That should work except the healing you part, that you'll have to do it manually. If your Shortsword of Life Stealing is your only weapon, you can keep the effect up all the time, if you use two weapons then the effect have to be set for the next roll only and apply before you use that sword.
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October 2nd, 2017, 16:43 #4
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So how would I create that effect, or where would I create that? Just as a separate weapon attack that the player would manually activate when the conditions are met? Or is that something that I could tie to the weapon itself that would automatically proc when the system detects the crit?
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October 2nd, 2017, 16:54 #5Live stream: https://www.twitch.tv/gwydione
Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA
Free stuff:
D&D5e FAQ module for fg: https://www.dmsguild.com/product/196704/FAQs
FG 5e Module Conversions: https://tinyurl.com/y6awo2la
Map Maker Conversion: https://tinyurl.com/y3awlo4b
Roll Player Conversion: https://tinyurl.com/y399kffz
Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg
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October 2nd, 2017, 17:57 #6
More information here about setting up a Power group for your effect
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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October 3rd, 2017, 01:13 #7
If you're using an effect, I'm not sure exactly how to write it, I found this little gem in the 5e Effects page.
A special tag '!' can be used as a kind of logical NOT. For example the effect "RESIST: bludgeoning, piercing, !magic" creates an effect which allows whoever has the effect to resist damage from bludgeoning or piercing weapons provided they are not magical. If they are magical then all of the damage will get through. Other useful delimiters are !silver and !adamantine.
IFT: !TYPE (construct,undead); DMG 3d6 necrotic, critical
IFT: TYPE (!construct,!undead); DMG 3d6 necrotic, critical
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October 3rd, 2017, 01:19 #8
Supreme Deity
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That special operator only works with those particular damage resistance effects. It doesn’t work with conditionals.
Regards,
JPG
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October 3rd, 2017, 11:47 #9
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Can you add it directly to the weapon using this extension?
https://www.fantasygrounds.com/forum...ed-apply-them)
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October 3rd, 2017, 11:52 #10
Yes.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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