DICE PACKS BUNDLE
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  1. #41
    sorry. what or where is the site view. ? I'm on google chrome.
    what I see is....

    "How Does It Work
    When a multi effect is sent to FG it looks for a preexisting multi effect. If there is none, it creates an effect with '1;'. If it finds a multi effect, it adds a new effect with a number one higher.
    Attached Files
    Last edited by Nickademus; November 16th, 2017 at 03:51.
    I never claimed to be sane. Besides, it's more fun this way.
    Multi-Quote This Message "

  2. #42
    Quote Originally Posted by wakhere View Post
    sorry. what or where is the site view. ? I'm on google chrome.
    what I see is....

    "How Does It Work
    When a multi effect is sent to FG it looks for a preexisting multi effect. If there is none, it creates an effect with '1;'. If it finds a multi effect, it adds a new effect with a number one higher.
    Attached Files
    Last edited by Nickademus; November 16th, 2017 at 03:51.
    I never claimed to be sane. Besides, it's more fun this way.
    Multi-Quote This Message "
    When the forum looks just blue and white to you (vBulletin style), then you need to scroll down, click on "Full-site" Then you should see how the forum normally looks like

  3. #43
    i tried to use Stack/remove on a poison effect for an NPC: a spider...
    the stack works; but the remove does not. i recoded the effect from a player character and it works
    the remove works on normal non stacked effects... ie EFFECT:fred
    REMOVE:fred works fine....its just the stack it fails to recognise.

  4. #44
    i tried to use Stack/remove on a poison effect for an NPC: a spider...
    the stack works; but the remove does not. i recoded the effect from a player character and it works
    the remove works on normal non stacked effects... ie EFFECT:fred
    REMOVE:fred works fine....its just the stack it fails to recognise.

    i have had reply to this query so I repeated it......i cannot get the remove stack effect to work for NPC"s.....

  5. #45
    Quote Originally Posted by wakhere View Post
    i tried to use Stack/remove on a poison effect for an NPC: a spider...
    the stack works; but the remove does not. i recoded the effect from a player character and it works
    the remove works on normal non stacked effects... ie EFFECT:fred
    REMOVE:fred works fine....its just the stack it fails to recognise.

    i have had reply to this query so I repeated it......i cannot get the remove stack effect to work for NPC"s.....
    Pretty sure you can't combine those two, but I might be wrong.
    EDIT: I am wrong, it is supposed to work that way.

    Maybe this?:
    Quote Originally Posted by Nickademus View Post
    NOTE: The creature with the effect must be targeted to remove it. If you are using effects with a target of "SELF" then the removal effect must also be set to "SELF".
    Last edited by bmos; November 15th, 2020 at 02:44.

  6. #46
    i ran these commands


    STACK:charges
    Effect ['16 charges'] -> [to Spacesuit]

    REMOVE:STACK:charges
    Effect ['STACK:charges'] -> [Not found on Spacesuit]

    and those were the results. this used to work when I hung the effects on the character that is wearing the space suit. but I also wanted to tracks hits points and auto repair on the suit so I converted the suit to an npc. in the tracker but not on the map......moved the effects over to the npc as spells.
    and as you can see it doesn't work.....
    I'm not sure why. both effects are listed as target SELF.

    i tried mirror images which works correctly. but if you run the remove effect it fails with the not found message.
    but all the mirror images process works fine. it is just the NPC stack remove that fails to find.
    Last edited by wakhere; November 15th, 2020 at 15:44. Reason: additional.

  7. #47
    disregard, wrong info
    Last edited by bmos; November 15th, 2020 at 15:57.

  8. #48
    Quote Originally Posted by wakhere View Post
    i ran these commands


    STACK:charges
    Effect ['16 charges'] -> [to Spacesuit]

    REMOVE:STACK:charges
    Effect ['STACK:charges'] -> [Not found on Spacesuit]

    and those were the results. this used to work when I hung the effects on the character that is wearing the space suit. but I also wanted to tracks hits points and auto repair on the suit so I converted the suit to an npc. in the tracker but not on the map......moved the effects over to the npc as spells.
    and as you can see it doesn't work.....
    I'm not sure why. both effects are listed as target SELF.

    i tried mirror images which works correctly. but if you run the remove effect it fails with the not found message.
    but all the mirror images process works fine. it is just the NPC stack remove that fails to find.
    I just tried with an NPC and it worked Do you run any other extensions? And are you using the NPC actions from the CT (do not use the actions from the library, use the sheet linked in the CT)?

  9. #49
    im setting up these effects as spells for the NPC.
    i do not know how to run spells from the CT. I'm using most of the mainline extensions.
    IFTAG encumbrance this extension. and stack remove keen.

    you say it works for you. but how do you run spells from CT
    except to use the sheet linked from the CT. isn't that how NPC work. ?
    Last edited by wakhere; November 17th, 2020 at 00:17.

  10. #50
    Quote Originally Posted by wakhere View Post
    im setting up these effects as spells for the NPC.
    i do not know how to run spells from the CT. I'm using most of the mainline extensions.
    IFTAG encumbrance this extension. and stack remove keen.

    you say it works for you. but how do you run spells from CT
    except to use the sheet linked from the CT. isn't that how NPC work. ?
    Yes, I just meant the sheet from the CT I am asking that, because some people may still accidentally use the sheet from the library (which is a different entity, the sheets in the CT are copies from the library) When you would use the sheet from the library, then it may explain that error (if you want, you could once try it out just with the remove effect extension)

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