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September 4th, 2023, 21:04 #61
It actually doesn't need a "remove" effect. See: 5E Combat Tracker - Fantasy Grounds Customer Portal - Confluence (atlassian.net)
Specifically:
- An icon next to the faction icon allows players to open an effects line showing the effects that they have placed on themselves or on others. Players can remove these effects by clicking twice on the red delete icon at the end of the line. Players cannot interact with effects that they have not placed themselves.
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
- An icon next to the faction icon allows players to open an effects line showing the effects that they have placed on themselves or on others. Players can remove these effects by clicking twice on the red delete icon at the end of the line. Players cannot interact with effects that they have not placed themselves.
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September 4th, 2023, 21:11 #62
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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September 4th, 2023, 21:23 #63If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here http://fgapp.idea.informer.com/
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September 4th, 2023, 22:12 #64
- Join Date
- Aug 2018
- Posts
- 15
Thanks for your quick responses.
I will point it out to my players to run it that way.
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September 5th, 2023, 09:29 #65-MrDDT
Discord @mrddt
Really click this link and vote for your FGU wishes, more votes is more likely to get done and get what you want done.
http://fgapp.idea.informer.com/
Vote For Idea to Default Modules to GM Only
Vote For Idea to Give GM More Hotkey Options
Vote For Idea to Disable Dice Animations
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September 5th, 2023, 18:39 #66
- Join Date
- Aug 2018
- Posts
- 15
Hey,
I actually have two or three cases where the innate FGU method does not work.
For example :
- Spare the dying: REMOVE: Unconscious.
In this case, the PC cannot remove the Unconsicous effect because they were not the one who originally set it. But these are really unique cases where the GM can do it by hand.
Another advantage I found in this extension was the ease for a player to quickly remove an effect (just with one click for effects whose target is Self) and this in the same way as other effects.
Vaall
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September 5th, 2023, 19:10 #67
Understood. It has its uses, but it hasn't been supported by the dev for over 2 years. Hence why it now throws errors.
There might be other extensions in the Forge that handle things like the edge cases. I don't know. But I do know there are a lot of extensions that enhance the effects capabilities so it seems likely to me that there might be one.
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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