Thread: 40k Multiset Ruleset
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April 13th, 2020, 06:23 #431
I have found minor bug when it comes to distributing the loot from the party sheet and coins (Thrones) assignment. I found out in my ruleset I work on and a quick check here exposed the same "feature".
The bug is related to the fact that the standard scripts that are responsible for loot distribution in CoreRPG manager_ps_loot.lua and manager_item.lua are dumping the content in the <coinother> sting node in the character sheet. This is probably because in CoreRPG there are 6 customizable coin slots and the game is playing safe if can't figure out in which slot to put the coins in.
In the ruleset, this text-box is not exposed, ergo the Thrones are not displayed. But they are in the database!
Code:<coinother type="string">5 THRONES, 555 THRONES</coinother> <coins> <slot1> <amount type="number">55</amount> </slot1> </coins>
Last edited by Valyar; April 13th, 2020 at 06:30.
The past is a rudder to guide us, not an anchor to hold us back.
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April 13th, 2020, 15:23 #432
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@Valyar,
In my campaigns db, and test db's, I don't have a "coinother" db node. 40k Doesn't have a node named "coinother". I has an "otherwealth1" field.
The ps_manager_loot uses coinother as part of an else statement to drop coins into a matching or empty slot, otherwise use the "coinother" slot for Core RPG.
Your 40k db has that node? I have no idea how that was added. Let me know if you track that down.
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April 21st, 2020, 17:55 #433
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- Apr 2020
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Hi, I never used this system before. I have loaded up the module but when I check there are no items, skills or anything like this populated. Do you have to do it yourself or have I loaded something wrong?
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April 21st, 2020, 17:58 #434The past is a rudder to guide us, not an anchor to hold us back.
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April 21st, 2020, 18:13 #435
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- Apr 2020
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Thanks, at least I know now that all is loaded up correctly . But as soon as I load it all up I can share it with my players?
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April 21st, 2020, 19:15 #436
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April 22nd, 2020, 23:33 #437
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- Mar 2020
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Hi i was cheking out the 40k rules sets and i noticed with UNITY i get an error on startup even if i am not using the rule set.
[4/22/2020 3:27:59 PM] FGU v4.0.0 ULTIMATE (2020-04-17)
[4/22/2020 3:27:59 PM] Launcher scene starting.
[4/22/2020 3:27:59 PM] [<color="red">ERROR</color>] Extension Info Load (40K Flamer Pointer): An error occurred while parsing EntityName. Line 9, position 47.
It worked perfectly fine in classic as far as i can tell.
Thanks
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April 23rd, 2020, 02:13 #438
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It isn't compatible with Unity.
You have the extension for the 40k flamer enabled, that's the error.
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April 24th, 2020, 12:14 #439
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- May 2018
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Hello,
I've created an encounter which contains around a dozen creatures, and added their placements on a grid map.
However, when i click 'Add to CT', i receive a bunch of errors, and none of my creatures appear on the map.
Image displays the predicament:
Error_NPC_record.PNG
I am not sure whether this is a bug, or if i am doing something wrong.
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April 25th, 2020, 02:09 #440
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I just tested on my end with an encounter of 12 and didn't have errors. Are the creatures you made NPC's?
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