Thread: 40k Multiset Ruleset
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August 2nd, 2023, 20:51 #681
- Join Date
- Mar 2022
- Posts
- 58
Look up module creation. Creating multiple "Campaign" files focused on a specific book will help organize each PDF. I will edit this soon.
Proud Fantasy Grounds Ultimate Licensee/Game Master with text only games
Active Campaigns
Warhammer Fantasy Roleplay 2E: A World Aflames
Call of Cthulhu: Adventures of Davion Falconia
Campaigns Planned
Aliens RPG: Frag 'em, Mag Reload! (A Colonial Marine Campaign)
Cyberpunk RED: Get Geeked, Corpo! (A Night City Adventure against the Mega Corps)
Fallout 2d20: New Orleans
GURPS: Prism International (Inspired by Rainbow Six)
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September 14th, 2023, 20:17 #682
- Join Date
- Nov 2019
- Posts
- 1
Grettings!
We are playing your ruleset from a while and it usually have some Not dangerous errors.
However today we were unable to access our character sheets, which dissalow us to continue our game.
We play the game every few weeks, so it's hard to tell exact date when it stopped working
The Problem we have is that Characters does not appear for players in character selection window - Meanwhile GM cannot access them.
From combat Tracker we are sure Characters still exists and belong to Players, as we are still allowed to Skip our turn and they show our Token correctly there
We suspect it may be the recent FG Ruleset Update which states this:
https://www.fantasygrounds.com/filel...s_ruleset.html
Ruleset Updates 2023-08
- [CoreRPG/5E/3.5E/PFRPG] Updated base theme.
- [CoreRPG+] Assets window updated to remember search path, search filter, and grid type.
- [CoreRPG+] Standard themes updated to work more smoothly across multiple rulesets.
- [CoreRPG+] Updated default letter tokens to higher resolution versions.
- [DEV][CoreRPG+] More standardization for easier customization and theming long-term.
- [DEV][CoreRPG+] Dynamic list views that used same column names as list window controls would not display. Fixed.
Because Your ruleset is based on CoreRPG we suspect something broke in terms of Values, complettelly dissallowing access to character sheets at all.
The most eye catching is this piece of error log:
[9/14/2023 8:25:40 PM] [ERROR] Script execution error: [string "WH40KMultisetRules:..ager_combat_add_pc.lua"]:9: attempt to call field 'setCustomAddPC' (a nil value)
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October 16th, 2023, 08:05 #683
- Join Date
- Oct 2017
- Posts
- 3
First i want to give my thanks to Paul for this module and his continued support on it.
But now some sad news. I was about to run an Only War using this module, but it seems that some of the updates sadly have broken this module completely since i cannot add or maybe see any characters in the character menu anymore even the ones that were made, and loading a backup does nothing anymore. I really hope all the best for Paul in his life and efforts to keep this ruleset working. Keep up the good work and thank you.
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October 18th, 2023, 03:09 #684
- Join Date
- Oct 2017
- Posts
- 3
Ok so there is work around i found and all old characters are still there. I just needed to in the ruleset replace the campaing/campaign_chars.xml with the one from basic CoreRPG. After that I could see my players characters again and was able to add a new ones with right click again. I hope this will help Paul figure out a fix for his official version.
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October 18th, 2023, 19:28 #685
- Join Date
- Jan 2023
- Posts
- 8
Please can someone update it ? It should be put on github and let people update those kinds of content.
I can't play or use it. It's annoying as hell. Can't make my friends use Fantasy ground.
we should also be able to downgrade to previous version, just so we can still use outdated ruleset and play.... Gosh the fustration keep building up
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October 25th, 2023, 22:45 #686
@MrJusa - THANK YOU! At least this way we can salvage the character sheets.
Unfortunately it looks like our latest campaign of Dark Heresy and Rogue Trader is also breaking (a lot of windowclass problems?). Will this module be updated to the latest version? Or is it possible to request/release/download an older installation of Fantasy Grounds for this module so we can continue using these rulesets?
I'm not against trying to update the broken parts of the module myself, but I've never coded anything in my life. Is there any file/thread that lists how to convert code from old modules to meet the new coding changes? Our GM has spent literal weeks of work inputing all of the information from all of the rulebooks and linking them properly. He's extremely depressed about it and at this point I'm open to really any option to prevent it from all being a waste.When is a door not a door?
When it's ajar?
Nice try, nope! It's a mimic, roll for initiative!
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November 15th, 2023, 19:10 #687
- Join Date
- May 2015
- Posts
- 4
Hi,
I completely understand as I have performed the same works on my side.
The manipulation help to get the character back, and the command /console skip turn off all warning, but still a lot of issue:
- impossible to change the character picture
- Some of the option have disapear (such as message of the day, ...)
It seems that the anchored windows part is broken (at least).
Could have been a solution to get a previous issue of CoreRpg ruleset as it seems that this one is based on it.
I tried to contact the owner, lets wait and hope.
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November 15th, 2023, 20:44 #688
- Join Date
- May 2015
- Posts
- 4
Thanks to a mate that never update its FGU, I get a previous versions of CoreRPG.
It work (for now).
I share it with you in case some are interested: https://mega.nz/file/v8UW3LaT#BzYzqc...Yh2h39eK1iCt3cLast edited by RomBis; November 15th, 2023 at 20:47.
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November 23rd, 2023, 06:18 #689
- Join Date
- Apr 2009
- Location
- Fullerton, CA.
- Posts
- 625
Thanks for the posts, everyone. I am back in town and will start to sort this out.
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November 24th, 2023, 21:58 #690
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