Thread: 40k Multiset Ruleset
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February 24th, 2021, 15:57 #561
- Join Date
- Apr 2020
- Posts
- 9
Thanks Paul. Much appreciated the hard work you put into this.
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February 24th, 2021, 16:44 #562
- Join Date
- Dec 2020
- Posts
- 7
Awesome, thanks!
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February 28th, 2021, 16:04 #563
- Join Date
- Nov 2019
- Posts
- 1
Hi there,
I am not sure if this is an issue, but basically i encountered a problem where when i create an NPC for combat, i set the characteristic stats to 20 for all the stats, however when the NPC attacks my PC with a lasgun his BS stats is set to zero. Meaning whatever he roll would always be a miss. Any advice?
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February 28th, 2021, 16:59 #564
- Join Date
- Apr 2009
- Location
- Fullerton, CA.
- Posts
- 625
@andylmz95,
That probably is due to the way the weapon is created or listed. See the first post of this thread, there is a manual for the ruleset to download that explains how to set up weapons. There are also a few youtube links for information about the ruleset. With as much automation that is added to this set, there are quite a few "must do's" to make things work. Please run thru that material.
In your case here, when you create the weapon and enter its stats on the stat line, the "class" of the weapon must be one from the rule books and entered just as the rule books write it. Alternatively, you could default to simply Ranged or Melee for class if you prefer or have simplified the rules for talents as a house rule. Try that, I am not 100% that is your issue. If you still have a problem, take a screen shot of the NPC main and combat tabs and post them here.
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March 1st, 2021, 21:42 #565
Thank you so much for another release friend
Hope you´re ok and safe
Big HugsReligion is an insult to human dignity.
With or without it you would have good people doing good things and evil people doing evil things.
But for good people to do evil things, that takes religion...
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March 12th, 2021, 00:14 #566
- Join Date
- Sep 2018
- Posts
- 32
Hi Paul
So far, virtually everything is working fine. I have noticed that the SKILL:# [Skill Name] is not currently working. The ABIL:# [Ability Name] appears to be working fine however.
Thanks for all the hard work.
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March 12th, 2021, 15:14 #567
- Join Date
- Apr 2009
- Location
- Fullerton, CA.
- Posts
- 625
@Jakeyblob,
Is that in FGU or FGC?
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March 12th, 2021, 15:34 #568
- Join Date
- Sep 2018
- Posts
- 32
Fantasy Grounds Unity, sorry for that.
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March 13th, 2021, 00:02 #569
- Join Date
- Apr 2009
- Location
- Fullerton, CA.
- Posts
- 625
Ok, found the issue with the skill effects. I have it fixed. I will clean up what I have done and post a new .pak as soon as I can.
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March 13th, 2021, 02:27 #570
- Join Date
- Apr 2009
- Location
- Fullerton, CA.
- Posts
- 625
New .pak posted for bug fixes and FG updates of 3/9.
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