DICE PACKS BUNDLE
Page 5 of 6 First ... 3456 Last
  1. #41
    ShotGun Jolly's Avatar
    Join Date
    Aug 2009
    Location
    St. Johns, NL, Canada
    Posts
    717
    From tonights Game Dec 16th

  2. #42
    Valyar's Avatar
    Join Date
    Mar 2018
    Location
    Europe
    Posts
    2,117
    You should start posting more images

    What is the middle image with the hexes? Is this how you make zones on combat maps ad-hoc? My main challenge is coming up with ad-hoc combats when I don't have prepared map or it will take me too much time to search in my collection.
    The past is a rudder to guide us, not an anchor to hold us back.

  3. #43
    ShotGun Jolly's Avatar
    Join Date
    Aug 2009
    Location
    St. Johns, NL, Canada
    Posts
    717
    Quote Originally Posted by Valyar View Post
    You should start posting more images

    !

    What is the middle image with the hexes? Is this how you make zones on combat maps ad-hoc? My main challenge is coming up with ad-hoc combats when I don't have prepared map or it will take me too much time to search in my collection.
    Thanks

    Sometimes its easier to get a picture and throw a large hex grid on it, add some notes, and use that as a battlemap I find. So in last nights game, that is what I did.

  4. #44
    ShotGun Jolly's Avatar
    Join Date
    Aug 2009
    Location
    St. Johns, NL, Canada
    Posts
    717
    Tonights Fantasy Grounds Beginners game! Dec 16th!


  5. #45
    Valyar's Avatar
    Join Date
    Mar 2018
    Location
    Europe
    Posts
    2,117
    Exciting
    The past is a rudder to guide us, not an anchor to hold us back.

  6. #46
    Valyar's Avatar
    Join Date
    Mar 2018
    Location
    Europe
    Posts
    2,117
    Time for the crew to return to the civilization, bringing aboard exotic goods and people! They had a blast with Pits of Kutallu, Devils Under Green Skies and The Thousand Eyes of Aumag-Bel that I stitched together as first quarter of my campaign! 20 sessions for 3 adventures, not bad! More to follow I hope




    sessionprep.jpg
    The past is a rudder to guide us, not an anchor to hold us back.

  7. #47
    Ok, sold. Whom do I have to throw money at to make this work on my FG?

  8. #48
    Looks awesome! I just signed up looking for Conan 2D20 games. I don't see any running here. Anyone looking for a player?

  9. #49
    Quote Originally Posted by ShotGun Jolly View Post
    Tonights Fantasy Grounds Beginners game! Dec 16th!

    I see on your character sheet that you list pools of moment as normal momentum and immediate momentum and finally you also list doom. Why, how do you use them in FG?

    I also see on your YouTube videos (thanks for those by the way), that you use hexes as areas. Any reason for that? quick and simple, vs creating zones like they did for the Conan by Monolith maps?


    Attached Images Attached Images
    Last edited by Lone Pathfinder; January 25th, 2019 at 01:54.

  10. #50
    Valyar's Avatar
    Join Date
    Mar 2018
    Location
    Europe
    Posts
    2,117
    The adventurers are now in Messantia! They are trying to find out the dirt around a noble figure, probably connected with one or more of the great merchant houses. The group decided to contact the Sewer Workers Guild and pay for their services (too bad this lore is in Conan 1e and nowhere to be found in Conan 2e books by Modiphius).

    Soon they will realize, that this noble is not to be trifled with and putting their noses in his dealings is not something they want! Time for some unfortunate and smelly chases in the sewers and close acquaintance with the royal guards.
    Attached Images Attached Images
    The past is a rudder to guide us, not an anchor to hold us back.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
STAR TREK 2d20

Log in

Log in