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October 13th, 2017, 02:29 #151
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My interpretation at the time was that the damage was treated exactly the same, unless the damage brought the character to zero hp. It didn’t seem like non lethal was tracked separately. It goes with the simple theme of the rules. Of course, I only scanned the rules last month, so it would be worth getting another opinion.
JPG
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October 13th, 2017, 02:34 #152
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October 13th, 2017, 02:47 #153
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I will chime in.
Quotes for reference:
"Dealing Nonlethal Damage
Most attacks that deal nonlethal damage work like any other
attacks, and they deal damage to your Stamina Points or Hit
Points as normal. However, when nonlethal damage would
reduce you to 0 or fewer Hit Points, you are reduced to exactly
0 HP and fall unconscious, but you are stable instead of dying."
It would seem based on this that nonlethal damage does damage normally, the only difference is when you are reduced to 0 hit points. You are then knocked out; unconscious, but stable.
As a third opinion, it seems we are all in agreement as to our interpretation of the rule.
Again Sam, you're doing an amazing job putting this all together. I keep a tab open just to watch your progress and read every note you make here. You're awesome!
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October 13th, 2017, 03:11 #154
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October 13th, 2017, 10:13 #155
Nonlethal Damage.
Ok hears a good one. I know I keep comparing Starfinder Rules to Pathfinder Rules, but I have to since we are using it as the Base. So when things don't do whats expected according to SF rules I have to compare the rules to see what to do.
So PF Nonlethal damage does not subtract any Temp Damage.
Starfinder
Dealing Nonlethal Damage
Most attacks that deal nonlethal damage work like any other
attacks, and they deal damage to your Stamina Points or Hit
Points as normal.
This doe not call out Temp HP so does it work the same as PF. Nonlethal does not go against Temp HP?Discord User : Samarex#0318
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October 13th, 2017, 10:21 #156
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October 13th, 2017, 14:36 #157
Starfinder Conversion 3.6.2 Status Update
Good Evening just wanted to post a Status update on 3.6.2
3.6.2 Resolve and Nonlethal Damage Systems
Resolve System Upgrade.
- Added [Mod] box. To allow adjustment of resolve by Items or Feats I.E (Extra Resolve) feat.
- Added Buttons for most used Resolve options.
If HP and Resolve Point Pool requirement are not meet the button id not clicklable.
---[STAB] This will allow the player to Stabilize (Cost Total 1/4 Max Resolve) Your Resolve is subtracted and [stable] effect applied to char.
---[STAM] Will Notify via Chat that Character wants to take a 10min rest and spend resolve to recover Stamina. [If GM declares the 10 min rest was uninterupted the GM can apply a Short rest to the char. This will recover his Stamina to max and subtract 1 resolve.
---[SinF] Stay in the Fight. As long as character has enough Resolve and his HP are at 0 the player can setect this button. I check to make sure the character has the Stable Effect. If not it reports [Stay in Fight] (Char) Failed [NOT STABLE]. If he does it reports [Stay in Fight] (Char) is using a Resolve. The Character's Curr HPs are set to 1, Stable Effect Removed, and Resolve subtracted.
Nonlethal Damage
-Nonlethal damage system fixed.
-NL damage now reduces Stamina then HP.
Damage Reporting System
Upgraded reporting of [Status] when a Character reaches 0 HP.
[Types of Damage Reported]
-If Characters damage is reduced 0 and remaining damage equals or exceeds his Max HP then
[Status] Massive Damage [DEAD]
-If Characters damage is reduced 0 and remaining damage is less than Max HP then depending on Type of damage that took the character to 0 HP
-All [Lethal] [Status] Unconscious and Dying.
-All [Nonlethal] [Status] Unconscious and Stable.
-Final Blow [Lethal] Unconscious and Dying.
-Final Blow [Nonlethal] Unconscious and Stable.
[Note: Still got to get the effects to apply to Character on the Combat Tracker]
Other Minor Bugs
-Fixed Party Sheet Bug. Party saves can be rolled now.Discord User : Samarex#0318
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October 13th, 2017, 14:50 #158
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Non Lethal will hit temp first, as with regular damage. It should work the same in Pathfinder. If the ruleset doesn't do it, it's a bug IMO.
Corwynn Maelstrom (a.k.a. Mathew)
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Gaming since '80 (starting with Holmes D&D)—hardened veteran...get off my lawn!
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October 13th, 2017, 15:04 #159
Pathfinder does not subtract the temp HP because you don't subtract your HP's with nonlethal but since Starfinder does then I think your right and Temp HP should come off first. I will fix that tomm...
Just FYI [From Pathfinder Core RB.
Dealing Nonlethal Damage: Certain attacks deal
nonlethal damage. Other effects, such as heat or being
exhausted, also deal nonlethal damage. When you take
nonlethal damage, keep a running total of how much
you’ve accumulated. Do not deduct the nonlethal
damage number from your current hit points. It is not
“real” damage. Instead, when your nonlethal damage
equals your current hit points, you’re staggered (see
below), and when it exceeds your current hit points, you
fall unconscious.Discord User : Samarex#0318
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October 13th, 2017, 23:56 #160
OK bad news. We are going to have to stick with 3.5 for now. The Christmas tree bug poped up again during FG Con session. So I have to go in and rewrite the HP system and take wounds completely out.
This will take some time...
Sorry all.Discord User : Samarex#0318
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