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  1. #151
    My interpretation at the time was that the damage was treated exactly the same, unless the damage brought the character to zero hp. It didn’t seem like non lethal was tracked separately. It goes with the simple theme of the rules. Of course, I only scanned the rules last month, so it would be worth getting another opinion.

    JPG

  2. #152
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    Quote Originally Posted by Moon Wizard View Post
    My interpretation at the time was that the damage was treated exactly the same, unless the damage brought the character to zero hp. It didn’t seem like non lethal was tracked separately. It goes with the simple theme of the rules. Of course, I only scanned the rules last month, so it would be worth getting another opinion.

    JPG
    That's what I read. To me it seems to only matter what the final blow is.
    If Lethal then [Dying] if Nonlethal then is [Stable].
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  3. #153
    I will chime in.
    Quotes for reference:

    "Dealing Nonlethal Damage
    Most attacks that deal nonlethal damage work like any other
    attacks, and they deal damage to your Stamina Points or Hit
    Points as normal. However, when nonlethal damage would
    reduce you to 0 or fewer Hit Points, you are reduced to exactly
    0 HP and fall unconscious, but you are stable instead of dying."

    It would seem based on this that nonlethal damage does damage normally, the only difference is when you are reduced to 0 hit points. You are then knocked out; unconscious, but stable.

    As a third opinion, it seems we are all in agreement as to our interpretation of the rule.

    Again Sam, you're doing an amazing job putting this all together. I keep a tab open just to watch your progress and read every note you make here. You're awesome!

  4. #154
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    Quote Originally Posted by Truwen View Post

    Again Sam, you're doing an amazing job putting this all together. I keep a tab open just to watch your progress and read every note you make here. You're awesome!
    Thanks Truwen
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  5. #155
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    Nonlethal Damage.
    Ok hears a good one. I know I keep comparing Starfinder Rules to Pathfinder Rules, but I have to since we are using it as the Base. So when things don't do whats expected according to SF rules I have to compare the rules to see what to do.

    So PF Nonlethal damage does not subtract any Temp Damage.
    Starfinder
    Dealing Nonlethal Damage
    Most attacks that deal nonlethal damage work like any other
    attacks, and they deal damage to your Stamina Points or Hit
    Points as normal.

    This doe not call out Temp HP so does it work the same as PF. Nonlethal does not go against Temp HP?
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  6. #156
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    Quote Originally Posted by Samarex View Post
    I have found the issue and also found a fix for it. I have sent the fix request to Ken.
    Currently his ext loads then mine. the button add section is being over written. I dont know where but if we just change the load order of extension to make his load after mine everything is fine.

    If you open his extension.xml in the main dir of his ext and add <loadorder>99</loadorder> so that it looks like this.
    Code:
    <properties>
    		<name>Creature Gen</name>
    		<version>1</version>
    		
    		<author>Ken L.</author>
    		<description>PRD and D20PFSRD stat block import tool</description>
    		<loadorder>99</loadorder>
    		<ruleset>
    			<name>PFRPG</name>
    		</ruleset>
    </properties>
    Save and restart your Fantasy Grounds. [Dont /reload shut down and restart it]

    His will load last and you will have the button.
    Ok this is a temp fix only until I can get my code correct as not to effect his. It is my end and the way that I did some things that caused it.
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  7. #157
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    Starfinder Conversion 3.6.2 Status Update

    Good Evening just wanted to post a Status update on 3.6.2

    3.6.2 Resolve and Nonlethal Damage Systems

    Resolve System Upgrade.
    - Added [Mod] box. To allow adjustment of resolve by Items or Feats I.E (Extra Resolve) feat.
    - Added Buttons for most used Resolve options.
    If HP and Resolve Point Pool requirement are not meet the button id not clicklable.
    ---[STAB] This will allow the player to Stabilize (Cost Total 1/4 Max Resolve) Your Resolve is subtracted and [stable] effect applied to char.
    ---[STAM] Will Notify via Chat that Character wants to take a 10min rest and spend resolve to recover Stamina. [If GM declares the 10 min rest was uninterupted the GM can apply a Short rest to the char. This will recover his Stamina to max and subtract 1 resolve.
    ---[SinF] Stay in the Fight. As long as character has enough Resolve and his HP are at 0 the player can setect this button. I check to make sure the character has the Stable Effect. If not it reports [Stay in Fight] (Char) Failed [NOT STABLE]. If he does it reports [Stay in Fight] (Char) is using a Resolve. The Character's Curr HPs are set to 1, Stable Effect Removed, and Resolve subtracted.
    Nonlethal Damage
    -Nonlethal damage system fixed.
    -NL damage now reduces Stamina then HP.
    Damage Reporting System
    Upgraded reporting of [Status] when a Character reaches 0 HP.
    [Types of Damage Reported]
    -If Characters damage is reduced 0 and remaining damage equals or exceeds his Max HP then
    [Status] Massive Damage [DEAD]
    -If Characters damage is reduced 0 and remaining damage is less than Max HP then depending on Type of damage that took the character to 0 HP
    -All [Lethal] [Status] Unconscious and Dying.
    -All [Nonlethal] [Status] Unconscious and Stable.
    -Final Blow [Lethal] Unconscious and Dying.
    -Final Blow [Nonlethal] Unconscious and Stable.
    [Note: Still got to get the effects to apply to Character on the Combat Tracker]
    Other Minor Bugs
    -Fixed Party Sheet Bug. Party saves can be rolled now.
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  8. #158

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    Non Lethal will hit temp first, as with regular damage. It should work the same in Pathfinder. If the ruleset doesn't do it, it's a bug IMO.
    Corwynn Maelstrom (a.k.a. Mathew)
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  9. #159
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    Quote Originally Posted by corwynn View Post
    Non Lethal will hit temp first, as with regular damage. It should work the same in Pathfinder. If the ruleset doesn't do it, it's a bug IMO.
    Pathfinder does not subtract the temp HP because you don't subtract your HP's with nonlethal but since Starfinder does then I think your right and Temp HP should come off first. I will fix that tomm...

    Just FYI [From Pathfinder Core RB.
    Dealing Nonlethal Damage: Certain attacks deal
    nonlethal damage. Other effects, such as heat or being
    exhausted, also deal nonlethal damage. When you take
    nonlethal damage, keep a running total of how much
    you’ve accumulated. Do not deduct the nonlethal
    damage number from your current hit points. It is not
    “real” damage. Instead, when your nonlethal damage
    equals your current hit points, you’re staggered (see
    below), and when it exceeds your current hit points, you
    fall unconscious.
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  10. #160
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    OK bad news. We are going to have to stick with 3.5 for now. The Christmas tree bug poped up again during FG Con session. So I have to go in and rewrite the HP system and take wounds completely out.
    This will take some time...
    Sorry all.
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