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  1. #21
    Zacchaeus's Avatar
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    Quote Originally Posted by arcanjl View Post
    I’m just curious. But is there a way to make it so If a creature reaches zero hit points it is automatically deleted and I don’t have to worry about it?
    Not without an extension. However not every creature dies when reduced to zero hit points, so you probably don't want such automatic removal.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  2. #22
    There is also the situation where someone accidentally rolls damage twice; or drops a damage roll on incorrect target. If the accidental roll automatically removes the creature; you’ve lost all the information on the status and effects for that creature and have to re-add the creature.

    JPG

  3. #23
    Quote Originally Posted by Moon Wizard View Post
    There is also the situation where someone accidentally rolls damage twice; or drops a damage roll on incorrect target. If the accidental roll automatically removes the creature; you’ve lost all the information on the status and effects for that creature and have to re-add the creature.

    JPG
    And that's why I'm thinking of a new extension: "Undo". It would work so good! It's just an idea but it would be cool to have the DM undoing the last roll result ( remove damage mainly ).

  4. #24
    Ok, all that makes sense... is there a way to make it a hotkey (shortcut) at the bottom? So I don't have to click, click, click?

  5. #25
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    Quote Originally Posted by st4lk3r87 View Post
    And that's why I'm thinking of a new extension: "Undo". It would work so good! It's just an idea but it would be cool to have the DM undoing the last roll result ( remove damage mainly ).
    You can just hold [CTRL] while dragging the damage from chat to the token/combat tracker and it will already remove the damage done. No Extension Needed. For other cool tips check this out. Happy Gaming!

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  6. #26
    Quote Originally Posted by Skillkoil View Post
    You can just hold [CTRL] while dragging the damage from chat to the token/combat tracker and it will already remove the damage done. No Extension Needed. For other cool tips check this out. Happy Gaming!
    WHAAAAAAT????
    Those are awesome!!!

  7. #27
    Skillkoil's Avatar
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    Quote Originally Posted by arcanjl View Post
    WHAAAAAAT????
    Those are awesome!!!
    Yeah I learned A LOT making that thread. So many cool things you can do on FG. I still learn new stuff all the time.

    FG Con 13 – Fantasy Grounds Online RPG Convention - October 12-14 2018
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  8. #28
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    that trick is very good but it wont be totally accurate for foes you have killed.
    if the munster has 8 of 36hp remaining and you deal 20hp when you ctrl drag it back the munster will then have 20hp...

  9. #29
    Skillkoil's Avatar
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    Quote Originally Posted by damned View Post
    that trick is very good but it wont be totally accurate for foes you have killed.
    if the munster has 8 of 36hp remaining and you deal 20hp when you ctrl drag it back the munster will then have 20hp...
    That is true, but you can use the modifier box and place in -12 and then ctrl drag drop it. I'm sure an extension would be useful for lots of reasons and I would be happy for someont to make one. Especially for things like effects like unconscious or prone etc.. that can be placed when things go to 0. I was just offering a quick alternative. Happy Gaming!

    FG Con 13 – Fantasy Grounds Online RPG Convention - October 12-14 2018
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    GM of Nephilim Wars - 5E Post Apocalyptic Campaign
    DM of Destiny Calls - 5E Homebrew that includes Waterdeep: Dragon Heist

  10. #30
    Quote Originally Posted by Skillkoil View Post
    You can just hold [CTRL] while dragging the damage from chat to the token/combat tracker and it will already remove the damage done. No Extension Needed. For other cool tips check this out. Happy Gaming!
    That's the closest solution. It's good you're mentioning it as it looks lot of people don't know about that but as a UI/UX developer I must say that: Dragging something while holding ctrl to remove damage is not even close to an "Undo last action" button.

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