Thread: 5E - Remove all foes with 0 HP
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August 6th, 2017, 23:47 #1
5E - Remove all foes with 0 HP
Lot of times during my adventures I need to remove from the battlegrounds all the enemies with 0hp. At the moment the combat tracker provide 2 options to: "Remove all the foes" and "Remove all the non-ally".
I added 2 more options:
- Remove all the foes with 0 HP
- Remove all the non-ally with 0 HP
What I changed is the ct_menu.lua but it looks like I'm forced to import a copy of template_ct.xml. Maybe I'm missing something, any advice? I'd like to avoid and keep the extension a bit more simple ( having only the ct_menu.lua )
Screenshot
Remove 0HP NPCs example.jpg
Extension
Remove 0HP NPCs.ext
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August 7th, 2017, 00:00 #2
There is the third option which is to click the little red delete button when an enemy is reduced to 0hp.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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August 7th, 2017, 00:04 #3
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August 7th, 2017, 00:11 #4
I was pretty sure that you knew that but I just wanted to be sure
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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August 7th, 2017, 00:28 #5
I added a radial menu option to the token to remove it from the CT. Now I just remove them as they die. Don't even need the CT open.
I never claimed to be sane. Besides, it's more fun this way.
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August 8th, 2017, 19:12 #6
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August 8th, 2017, 22:33 #7---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
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August 8th, 2017, 23:03 #8
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October 20th, 2017, 18:37 #9
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October 20th, 2017, 20:05 #10
The southeast position is the only position open most of the time. As for approving movement, you can just click on the token or the end of the movement line with the middle mouse button to approve it.
I never claimed to be sane. Besides, it's more fun this way.
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