Thread: EXT: Old-School Initiative
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October 2nd, 2017, 20:38 #51
Alright, this is out of Beta. Live version is uploaded and should be working fine on both the host and client. Let me know if you experience any problems.
I never claimed to be sane. Besides, it's more fun this way.
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November 30th, 2017, 22:13 #52
I think I broke the old-school initiative on my server. I used to have the old one and it worked except for the skipping player bug. I wanted to try the new updated one you posted since you said you fixed this.However I dragged the new one onto the old one and it updated but now I have some issues.It seems that everything shows up except for the name of creature or player that wants to roll and the arrow doesn't do anything. The images are there for combat options but no dice show at the bottom. I have tried to delete the extension completely and dragged over a new one but nothing seems to work. I'm thinking there might be some residual files left some where on my campaign and need to delete them.
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April 7th, 2020, 20:49 #53
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- Feb 2011
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Its still works in 3.3.10 FGC version?
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April 8th, 2020, 14:24 #54
I honestly don't know as I don't have version 3.3.10.
I never claimed to be sane. Besides, it's more fun this way.
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July 11th, 2020, 16:48 #55
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- May 2019
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Will try this in FGC in one of my upcoming sessions. Will report back. Might take while depending on the route the players choose and what players are present. Not doing this with a newby.
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January 10th, 2021, 18:03 #56
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- May 2019
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Got it locked and loaded for next session (end of the month). Nice interface for the extension. Very curious how this will work out. My bard is practising her grumbling on the rules. We'll see how things work out.
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February 21st, 2021, 23:38 #57
I have been using the EXT: Old-School Initiative flawlessly for a few months.
We play every two weeks. Starting 5 Feb 2021. I got the following error when rolling initiative for both mobs or my players.
Script Error: [string "initTracker.lua"]:1135: findNode: Invalid parameter 1
Any ideas on how to correct?
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February 21st, 2021, 23:39 #58
I have been using the EXT: Old-School Initiative flawlessly for a few months.
We play every two weeks. Starting 5 Feb 2021. I got the following error when rolling initiative for both mobs or my players.
Script Error: [string "initTracker.lua"]:1135: findNode: Invalid parameter 1
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February 22nd, 2021, 02:09 #59
Problems? See; How to Report Issues, Bugs & Problems
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July 12th, 2022, 23:03 #60
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- Aug 2016
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My group has been using this initiative method recently, and I found this extension and started hacking on it, unsuccessfully I might add. The error Gor found seems to be related to identifying the active character in the combat tracker so that it can later DB.setValue() the rolled initresult.
What would be the proper way to get the CT node name?
The current code does this (which sets nodeName to nil):
local nCTNode, nodeName = CombatManager.getCTFromNode(lNpc.npc);
An example output of lNpc.npc is this:
s'lNpc = ' | { s'ranged' = #1, s'lDicePool' = { #1 = { s'die' = s'd4', s'type' = s'ranged' } }, s'rangedDieDown' = #0, s'npc' = databasenode = { combattracker.list.id-00001 }, s'spellAdv' = #0, s'meleeDieUp' = #0,[and so on]
So my question would be how do I call/grab 'combattracker.list.id-00001' out of the above table so that I can set nodeName to that value? If I hardcode that value, the extension seems to work.
EDIT: found it: nodeName = nCTNode.getNodeName();
Last edited by sjbehindthescreen; July 12th, 2022 at 23:24.
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