Thread: Test Release v3.3.2
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August 5th, 2017, 00:47 #81
Oh **** didnt even think about the theme. It's the wood themes for CoreRPG
Ongoing Campaigns:Zeitgeist Adventure Path|:|4e Tyranny of Dragons || Finished Campaigns:Tyranny of Dragons|:|Rage Of Demons
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August 5th, 2017, 01:47 #82
I noted this in the 5e bug thread, but since the ruleset is being worked on.
[5e] Spells created in game and exported to a module are not picked up and used when populating NPC spell lists for the CT.Ultimate License. Running Hyperborea and CoC. Asks lots of questions. Mgpotter.com. PureVPN is a tested solution to run games when traveling. https://billing.purevpn.com/aff.php?aff=33044
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August 5th, 2017, 02:51 #83
Supreme Deity
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Updates
- [4E] Wood theme not working with AC field on PC sheet. Fixed.
- [5E] Automatic NPC spell lookup would fail for spells not created through Par5E. Fixed.
- [SW] Script error when viewing reference manuals built with Enhanced Library extension. Fixed.
JPG
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August 5th, 2017, 03:52 #84Ultimate License. Running Hyperborea and CoC. Asks lots of questions. Mgpotter.com. PureVPN is a tested solution to run games when traveling. https://billing.purevpn.com/aff.php?aff=33044
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August 5th, 2017, 05:59 #85
Supreme Deity
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The code was actually already in place to do this, but there was a small bug that was preventing it from working. Luckily, it was a quick and easy fix.
Cheers,
JPG
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August 5th, 2017, 09:43 #86
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hi, is this version full playable in dnd 5ed? or have got a lot of bug yet?
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August 5th, 2017, 10:26 #87
This is the beta version of the next update to Fantasy Grounds. It is fully playable but since it is still in test then you can expect that there might be issues. Unless you deliberately switch to the test version in settings then you will not see this version until it is released.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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August 5th, 2017, 12:58 #88
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a feature suggestion...
would it be possible to build the excellent window saver extension into the Campaign Setup frame?
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August 5th, 2017, 17:26 #89
+1000 on the new list classes. I've already implemented reference_list into the project I'm finishing up, which allowed me to delete a few dozen lines of markup.
Could you possibly (pwetty pweez?) edit your post and include samples using "source" and "displayclass" too? I have a decent idea what you mean there, but I'd rather see explicit examples instead of trial and error guessing on my part.
And for reference_groupedlist your example there was an equipment list. Is that it's purpose or can I use it to accomplish this (see attached screenshot) to replace all the reference_colindex markup or is that not the intention of _groupedlist?
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August 5th, 2017, 20:20 #90---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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