Thread: Dungeon World Module
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April 15th, 2020, 02:54 #21
I didnt make these resources.
As suggested - check the video and make some improvements.
There have been many new rolls added since kuthulu made these resources.
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April 16th, 2020, 00:42 #22
- Join Date
- Nov 2018
- Location
- Italy
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- 238
OK, so - for example - if I have to make a Spout Lore roll (which is an INT roll), I have to click on INT and then roll dice... right? It's a bit clumsy: is it so difficult to link any move roll to the Attribute needed to make that move/roll?
Furthermore, the rolls results displayed on the chat log give only very general info: if you fails, if you succeed with cost, or if you succeed. It is too general (so unuseful) and it's not always correct.. for example, for the Discern Realities move you don't have "success with cost" with a 7-9 result, but you can make only 1 question between some listed.
It could be more correct, fine and useful if for every move rolled could be displayed on the chat log the specific effects of that move, according to the results of the dice roll. For example, if I get a 10 on a Spout Lore roll then the chat log could tell me: "The GM will tell you something interesting and useful about the subject relevant to your situation" (so immediately recalling to everyone the effects of such result).
Last (but not least), every Class has a specific damage die (d10 for Fighter and Paladin, d6 for Thief etc): is there a space in the character sheet for such valuable info?
N.b.: I am not a programmer, so I am absolutely ignorant on all such stuff..Last edited by Galdor; April 16th, 2020 at 00:45.
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April 16th, 2020, 00:56 #23
Have you watched the video about how to setup rolls?
When you sit at a table and you throw 2d6 it tells you nothing.
You are still required to know the rules or look up the rules.
Success and Success with Cost are accurate in at least 3/4 of situations.
If I send the entire roll description to chat you will barely see anything else in Chat.
For Damage have you looked at the video about how to setup rolls?
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April 16th, 2020, 01:24 #24
- Join Date
- Nov 2018
- Location
- Italy
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- 238
No, sorry, which video?
When you sit at a table and you throw 2d6, you look at the move you rolled to find out the specific effect: for such purpose, every player has its own moves well shown in front of him/her at any DW gaming table!
If you immediately display on chat the specific effect of any roll, it could be therefore very very useful! It speeds up the game, skipping the phase "let's check out what happens with a '9' rolled on a Volley Move".. (I play DW from the beginning, and I contributed to the italian edition of the game: trust me, it could be soooo useful!)
No, it's too general to be really useful, especially for the 7-9 results! In fact, every "cost" required for every move is very different; check, for example, the differences between the 7-9 effects of the following Basic moves: Hack&Slash, Volley, Discern Realities, Parley, Spout Lore.
Additionally, think about all the specific costs of all the Class Moves 7-9 effects!
No, it's just a matter of a couple of lines! It's almost equivalent to a hit/damage/soak description in Savage Worlds ruleset..
And such couple of lines are the core of a DW game, because they tell you what happens in fiction and how to go on playing.
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August 9th, 2020, 14:03 #25
- Join Date
- Jun 2008
- Location
- Melbourne (not the one in Australia)
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- 99
Perhaps the dumbest question ever, but on Page 1 there is a label for "Attached File," but it is not an actual link (using Chrome)....so while I can see all the screenshots and stuff, I can't download the module...or is this no longer available? Thanks
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August 9th, 2020, 15:00 #26
Scroll to the bottom of this page and change the theme to FG Responsive
Oh and a sneak peak of a project I have picked back up...
dw-sneakpeak.jpg
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August 9th, 2020, 15:35 #27
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August 9th, 2020, 22:47 #28
So we were playing DW last night, and .... man, did we ever have a tough time.
the _dice_love_us.JPG
We tweaked the code so that we get a reminder to add one xp when we roll a failed result, because we kept forgetting to do that.
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August 9th, 2020, 23:22 #29
hehehe fail big!
spoofer If you use MoreCore as your Base there is a /pbta roll and you can link all the moves with their stats so when you improve a Stats all corresponding rolls also get updated!
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August 10th, 2020, 11:27 #30
I see Ref Field A ~ C at the bottom of the move tab, and I see that dropping a stat into one of these fields links to the stat. But how do I reference ref field A? The example characters do not directly reference the character stats.
/pbta 2d6+(p1)
What do I change p1 to?
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