Page 7 of 9 First ... 56789 Last
  1. #61
    ok since I didn't know this...is there a way to automate if a weapon does 2xthe normal hits.

  2. #62
    Not currently. I end up just dragging the result to the target twice if it is 2x hits.

    Rolemaster Classic for FG Wish List - http://rm4fg.idea.informer.com/

  3. #63
    Will the RMC DLC work with FG Unity?

  4. #64
    Trenloe's Avatar
    Join Date
    May 2011
    Location
    Newcastle, UK (for a bit)
    Posts
    24,490
    Quote Originally Posted by Mystocles View Post
    Will the RMC DLC work with FG Unity?
    Yes, as one of the main goals of FG Unity to be backwards compatible with all DLC.
    Last edited by Trenloe; April 8th, 2019 at 08:40.
    FG Con 16 – Fantasy Grounds Online RPG Convention - Friday April 24th to Sunday April 26th, 2020
    Register at www.fg-con.com for all the latest info.

    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  5. #65

  6. #66
    I would love to see a RMU beta module (Rolemaster Unified). I would like to help with that if possible.

  7. #67
    GunnarGreybeard's Avatar
    Join Date
    Jun 2008
    Location
    Crossville, TN [GMT-6/-5]
    Posts
    1,368
    Blog Entries
    4
    IMHO, I think one of the biggest obstacles with the RMC ruleset is it still uses the old 'tabbed' menu format and not the dropdowns (although in all honesty it's been a while since I last fired it up and poked around). For ayone who has only been around here for the last few years, its probably looks alien and confusing to them. I've used FG since 2010 so was well used to that layout before the latest major FG design changes.
    Ultimate License Holder: Meaning anyone can join my games, even those with just the Demo . . .
    Timezone: CDT/GMT-5]
    (Current Local Time)
    Currently Running: [D&D 5e - Fantasy - Gritty Realism] Reclaiming Hargeth . . . Discord Channel link
    Currently Recruiting for: HârnMaster 3 - Ruleset Playtest (built on MoreCore)


  8. #68
    Stuart's Avatar
    Join Date
    Aug 2005
    Location
    United Kingdom
    Posts
    701
    Absolutely agree! Personally my two biggest bugbears are: 1) the format available for those who create/mash their own modules and 2) the map/combat tracker "disconnect".

    As Gunnar says - tabs are now a clumsy and awkward system (that are also difficult to name) and there is a lack of easy to see text formatting (bold?). At my age I'm afraid I could do with a bigger text size too! Lastly, I've never been able to target, select, roll during combat using the map. I'm not even sure if it is possible?

    That said, I've been running a campaign for well over a year now and had a huge amount of fun and I think it true to say that all seven of us would rather use this system than 5E or anything else out there and the RMC and FG have allowed us to do so. A slicker interface and I'll happily post all the adventure modules I've made over the years for free; RMC is a great system.
    Ad augusta per angusta
    ****************************************



    FG Con 12 – Fantasy Grounds Online RPG Convention - April 13-15 2018
    Register at www.fg-con.com for all the latest info.

  9. #69
    You can target and select using the map. To target, click the attacker so the dark gray circle highlights the token and then Ctrl+Click the target. You should see the target line drawn between the attacker and the target.

    The rolling is on the combat tracker but you can drag the dice to the target on the map if you wait for the name of the token to appear. You can also drag the damage and critical results to the tokens on the map.

    Hopefully that helps.

    Rolemaster Classic for FG Wish List - http://rm4fg.idea.informer.com/

  10. #70
    Quote Originally Posted by Trenloe View Post
    Yes, as one of the main goals of FG Unity to be backwards compatible with all DLC.
    You say DLC's. I have created a module that includes many extra races, professions and spell lists. Would this be usable with Unity?
    You are not outnumbered! You are just in a target rich environment!

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

Log in

Log in