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  1. #31
    Quote Originally Posted by Mavrik6666 View Post
    Hi Edem

    There is no setup, if its clicked on in extension options at the start , it auto rolls when even you take damage, or notifies you if you have 'notify' on - it seems to auto notify or roll , even if they have no effects on

    with regard to concentration .. do you have a ; after the effect ... ie ADVCHK: constitution; (C)
    Attachment 19406
    Natural 20 - that's how I roll.

  2. #32
    Zacchaeus's Avatar
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    In you screenshot there are two effects, the first being Longstrider. Speed is not a condition or an effect that FG recognises so it will just ignore it. The other two should be IFT: TYPE(undead) etc.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  3. #33
    Quote Originally Posted by Zacchaeus View Post
    In you screenshot there are two effects, the first being Longstrider. Speed is not a condition or an effect that FG recognises so it will just ignore it. The other two should be IFT: TYPE(undead) etc.
    To be honest, the extension is more or less useless if it only works on effects that are recognised by FantasyGrounds, since what it should do is to roll a concentration check on effects that are marked with (c), and remove them on a failure.
    Natural 20 - that's how I roll.

  4. #34
    Zacchaeus's Avatar
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    Quote Originally Posted by edem View Post
    To be honest, the extension is more or less useless if it only works on effects that are recognised by FantasyGrounds, since what it should do is to roll a concentration check on effects that are marked with (c), and remove them on a failure.
    This was just a guess. I can't get the extension to work either. I can get the pop up box if I have the notify option turned on but I have been unable to get the concentration check to roll. Lokiare1 is still working on it, so all is not yet lost.

    (And note that I do get the pop up if I enter an effect like the longstrider one in your graphic but again the check doesn't roll)
    Last edited by Zacchaeus; June 17th, 2017 at 09:04.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  5. #35

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    Quote Originally Posted by Mavrik6666 View Post
    Hi Edem

    There is no setup, if its clicked on in extension options at the start , it auto rolls when even you take damage, or notifies you if you have 'notify' on - it seems to auto notify or roll , even if they have no effects on

    with regard to concentration .. do you have a ; after the effect ... ie ADVCHK: constitution; (C)
    Quote Originally Posted by edem View Post
    Hi,

    I tried to use the extension, but it does not seem to work. I turned off all my other extensions, I tried both (c) and (C), with or without a space before the (, double clicking on the damage, or dragging it from the npc power or the chat window, and it did not roll for concentration. I tested it with an effect added manually and another added via a character's abilitiy. I had it set to auto-roll (note, to conform with the other settings, you might want to capitalise the options, to 'Auto' and 'Notify' - also may I suggest an 'Off' setting, in case someone wants to temporarily disable it without restarting the host?)
    Please advise me about all the required steps for setting it up.
    Quote Originally Posted by edem View Post
    To be honest, the extension is more or less useless if it only works on effects that are recognised by FantasyGrounds, since what it should do is to roll a concentration check on effects that are marked with (c), and remove them on a failure.
    Quote Originally Posted by Zacchaeus View Post
    This was just a guess. I can't get the extension to work either. I can get the pop up box if I have the notify option turned on but I have been unable to get the concentration check to roll. Lokiare1 is still working on it, so all is not yet lost.

    (And note that I do get the pop up if I enter an effect like the longstrider one in your graphic but again the check doesn't roll)
    If you can open the console by typing /console and then try to apply and remove effects and then copy and paste the console content here, I can take a look and see what's going on. It will help me track the problems down. Since this is a beta, I've left debugging messages on and there should be a lot of output to the console.

  6. #36

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    I've added an update that fixes some of the bugs.

    If you go into the settings and under the "Combat (GM)" category there is a setting called "Auto-Roll Concentration Saves". If this is set to "auto-roll" it will not prompt to remove effects and it will automatically roll the saving throws whenever the caster takes damage and if they fail the saving throw it will automatically remove the effects. If you set "Auto-Roll Concentration Saves" to "notify" it will not roll the save at all, but it will prompt you to remove the effects. This is for when a GM wants more control or wants their players to manually roll the saving throw and then based on the result the GM can click yes or no.

    Let me know if this fixes the problems that everyone is reporting.
    Last edited by lokiare; June 22nd, 2017 at 21:10.

  7. #37
    Quote Originally Posted by lokiare1 View Post
    I've added an update that fixes some of the bugs.

    If you go into the settings and under the "Combat (GM)" category there is a setting called "Auto-Roll Concentration Saves". If this is set to "auto-roll" it will not prompt to remove effects and it will automatically roll the saving throws whenever the caster takes damage and if they fail the saving throw it will automatically remove the effects. If you set "Auto-Roll Concentration Saves" to "notify" it will not roll the save at all, but it will prompt you to remove the effects. This is for when a GM wants more control or wants their players to manually roll the saving throw and then based on the result the GM can click yes or no.

    Let me know if this fixes the problems that everyone is reporting.
    Thanks, Lokiare! I'll test this out tonight. Do you know if it is updated to remove only the effects with a (c) instead of removing all effects on a failure?
    Live stream: https://www.twitch.tv/gwydione
    Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA

    Free stuff:
    D&D5e FAQ module for fg: https://www.dmsguild.com/product/196704/FAQs
    FG 5e Module Conversions: https://tinyurl.com/y6awo2la
    Map Maker Conversion: https://tinyurl.com/y3awlo4b
    Roll Player Conversion: https://tinyurl.com/y399kffz
    Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg

  8. #38

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    Quote Originally Posted by Gwydion View Post
    Thanks, Lokiare! I'll test this out tonight. Do you know if it is updated to remove only the effects with a (c) instead of removing all effects on a failure?
    Theoretically it should (and does on my machine), but let me know if it works or if there are any problems and give me a copy of the console output and I'll see if I can fix any problems you have.

  9. #39
    Quote Originally Posted by lokiare1 View Post
    Theoretically it should (and does on my machine), but let me know if it works or if there are any problems and give me a copy of the console output and I'll see if I can fix any problems you have.
    I tested it tonight and it seems to be working for me. This is awesome, Lokiare! Really appreciate it.
    Live stream: https://www.twitch.tv/gwydione
    Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA

    Free stuff:
    D&D5e FAQ module for fg: https://www.dmsguild.com/product/196704/FAQs
    FG 5e Module Conversions: https://tinyurl.com/y6awo2la
    Map Maker Conversion: https://tinyurl.com/y3awlo4b
    Roll Player Conversion: https://tinyurl.com/y399kffz
    Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg

  10. #40
    Will concur with the awesome... seems to be working great, just tested it out with a simple encounter, not in anger with a group yet.. but all seems great ;
    Only rolls a check for those with a concentration effect (C), if you dont have all those worked out, create a single power called concentration; (C), and have your player add it when ever they cast a spell with it

    Makes the roll, adds the bonus, if they succeed great, if not all (C) effects are removed from the player, not all effects.. and any effect they have imparted to others on the CT get removed also

    Great Work

    Mav
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    UK Based DM - Ultimate Licence Holder
    Discord: Mavrik6666#9572

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