Thread: 5E Concentration Extension
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June 26th, 2017, 08:30 #81
Supreme Deity
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I found this reference regarding concentration checks and temporary hit points.
https://rpg.stackexchange.com/questi...all-the-damage
Cheers,
JPG
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June 26th, 2017, 19:16 #82
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Hmmm.... Thanks for running this down. I'll try to get it fixed soon.
This is intentional. It was necessary to properly apply the effect without having the [SELF] feature. It should set your targets to none if you had nothing targeted before.
Thanks, I agree. Which is why I'm doing it...lol.
It seems that there is enough contention on this issue to register another option which will allow it to roll when you take temporary hit point damage and another option for only real damage. I think because of Moon Wizard's link, I'll default to Temp HP damage causes the roll/prompt.Support:
https://support.fantasygrounds.com/
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June 26th, 2017, 23:21 #83
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Version 0.8.0 Fixes the bug that required the actor to have targeted something in the past to trigger the rolls/prompt.
Support:
https://support.fantasygrounds.com/
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June 27th, 2017, 01:57 #84
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I have temporary hit points triggering the rolls, but I hit a snag. When an actor loses temp hp down to zero, but does not lose any hp it doesn't trigger a roll/prompt. I'm looking at solutions to this before I upload a new version.
Support:
https://support.fantasygrounds.com/
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August 27th, 2017, 10:56 #85
I am relatively new in formus, but just wanted to say thank you for your hard work on implementing this extension.
Keep up the hard work! And again, thank you for making my life easier.
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August 27th, 2017, 23:56 #86
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September 2nd, 2017, 08:19 #87
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Just installed this, just testing in GM mode it seemed to work quite well, I cannot wait to see how it works in game. Thanks for sticking with this Lokiare1
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September 19th, 2017, 20:17 #88
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This extension is now obsolete v.3.3.2 does everything this extension does out of the box.
Support:
https://support.fantasygrounds.com/
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November 15th, 2020, 06:47 #89
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Was looking at this old extension and its xml, wondered if it could be adapted to an extension that checks if a Concentration spell/effect was in effect on a character
If so, do not allow that character to use another requiring concentration and provide some kinds of alert/advisory message?
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November 16th, 2020, 16:33 #90
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Support:
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