5E Product Walkthrough Playlist
Page 9 of 10 First ... 78910 Last
  1. #81
    I found this reference regarding concentration checks and temporary hit points.

    https://rpg.stackexchange.com/questi...all-the-damage

    Cheers,
    JPG

  2. #82

    Join Date
    Apr 2007
    Location
    Mississippi, USA
    Posts
    1,077
    Quote Originally Posted by Trenloe View Post
    I don't think this is fully fixed. The extension still relies on local nTargets = nSource.getChild("targets"); returning a valid nTargets database node. There are cases when the "targets" database node is not present in the FG database.

    To recreate - remove every character from the combat tracker, add a couple of characters to the combat tracker, don't do any targeting at all, apply a test concentration effect to one character, drag/drop damage from another to that character. You'll get the following error: Script Error: [string "scripts/ConcManager.lua"]:534: attempt to index local 'nTargets' (a nil value)
    Hmmm.... Thanks for running this down. I'll try to get it fixed soon.

    Quote Originally Posted by DragonsDen13 View Post
    Also, I have created the power "Concentration" with the effect "ADVSAV" (set to self). It does make the advantage roll when making the save.

    Interesting occurrence while testing this, if I had a target selected originally and later do not have one, it will still make the save roll (as well as the advantage for it) but it sets the character target to itself. I am not sure that is what you intended but something to be aware of. It does not change the character's target if they have something else targeted.
    This is intentional. It was necessary to properly apply the effect without having the [SELF] feature. It should set your targets to none if you had nothing targeted before.

    Quote Originally Posted by DragonsDen13 View Post
    I like what I see online which is quoting the PHB, "Temporary hit points aren't actual hit points; they are a buffer against damage, a pool of hit points that protect you from injury." (page 198 - FG Ch. 9/Damage & Healing). This would indicate to me that they do not require a concentration check but I am sure there are other things that can lean it the other way.

    On topic, I really like what you have done with this so far lokiare1. I think this is a nice automation that FG can definitely use to remove the onus from players/dms to remember. This is exactly what I want something like FG to do, remove the tedious bookkeeping of roleplaying and allowing everyone to concentrate on the playing itself. Thank you.
    Thanks, I agree. Which is why I'm doing it...lol.

    Quote Originally Posted by DragonsDen13 View Post
    I finally got a chance to try this again, after d/ling version 7. It made the automatic roll if I have something targeted but does not seem to work if I don't have a target selected. When it did roll, it did remove the concentration effect when the roll was a failure.

    I have also found something interesting, it does not cause a roll to happen, if the character takes damage when they have temporary hit points and no actual hit point damage is recorded.
    Quote Originally Posted by Moon Wizard View Post
    I found this reference regarding concentration checks and temporary hit points.

    https://rpg.stackexchange.com/questi...all-the-damage

    Cheers,
    JPG
    It seems that there is enough contention on this issue to register another option which will allow it to roll when you take temporary hit point damage and another option for only real damage. I think because of Moon Wizard's link, I'll default to Temp HP damage causes the roll/prompt.
    Support:
    https://support.fantasygrounds.com/
    Have a suggestion for a feature? Go here https://fgapp.idea.informer.com

  3. #83

    Join Date
    Apr 2007
    Location
    Mississippi, USA
    Posts
    1,077
    Version 0.8.0 Fixes the bug that required the actor to have targeted something in the past to trigger the rolls/prompt.
    Support:
    https://support.fantasygrounds.com/
    Have a suggestion for a feature? Go here https://fgapp.idea.informer.com

  4. #84

    Join Date
    Apr 2007
    Location
    Mississippi, USA
    Posts
    1,077
    I have temporary hit points triggering the rolls, but I hit a snag. When an actor loses temp hp down to zero, but does not lose any hp it doesn't trigger a roll/prompt. I'm looking at solutions to this before I upload a new version.
    Support:
    https://support.fantasygrounds.com/
    Have a suggestion for a feature? Go here https://fgapp.idea.informer.com

  5. #85
    Yonjaime's Avatar
    Join Date
    Jul 2016
    Location
    Ponferrada, El Bierzo, Spain
    Posts
    11
    I am relatively new in formus, but just wanted to say thank you for your hard work on implementing this extension.

    Keep up the hard work! And again, thank you for making my life easier.

  6. #86
    Quote Originally Posted by Yonjaime View Post
    I am relatively new in formus, but just wanted to say thank you for your hard work on implementing this extension.

    Keep up the hard work! And again, thank you for making my life easier.
    This Extension and the window saver might be unessescary soon.

  7. #87

    Join Date
    Dec 2016
    Location
    Las Vegas NV
    Posts
    531
    Just installed this, just testing in GM mode it seemed to work quite well, I cannot wait to see how it works in game. Thanks for sticking with this Lokiare1

  8. #88

    Join Date
    Apr 2007
    Location
    Mississippi, USA
    Posts
    1,077
    This extension is now obsolete v.3.3.2 does everything this extension does out of the box.
    Support:
    https://support.fantasygrounds.com/
    Have a suggestion for a feature? Go here https://fgapp.idea.informer.com

  9. #89
    Was looking at this old extension and its xml, wondered if it could be adapted to an extension that checks if a Concentration spell/effect was in effect on a character
    If so, do not allow that character to use another requiring concentration and provide some kinds of alert/advisory message?

  10. #90

    Join Date
    Apr 2007
    Location
    Mississippi, USA
    Posts
    1,077
    Quote Originally Posted by mordkhaan View Post
    Was looking at this old extension and its xml, wondered if it could be adapted to an extension that checks if a Concentration spell/effect was in effect on a character
    If so, do not allow that character to use another requiring concentration and provide some kinds of alert/advisory message?
    Feel free. The code has been merged into the main 5E ruleset and improved already so you may want to dig into the ruleset code itself for a better example.
    Support:
    https://support.fantasygrounds.com/
    Have a suggestion for a feature? Go here https://fgapp.idea.informer.com

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
DICE PACKS BUNDLE

Log in

Log in