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  1. #891
    Two modules updated:

    PCS Druma, Profit and Prophecy.mod
    PCS Towns of the Inner Sea.mod

    Alas, I probably didn't make the cutoff for today's update.

    Cheers!

    - s.west

  2. #892

    Join Date
    May 2016
    Location
    Jacksonville, FL
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    Quote Originally Posted by swest View Post
    Alas, I probably didn't make the cutoff for today's update.
    For future reference, the cutoff is the Friday prior at noon East Coast US time. So updates for today would need to have been submitted by noon (ET) Nov 26.

  3. #893
    Quote Originally Posted by Talyn View Post
    For future reference, the cutoff is the Friday prior at noon East Coast US time. So updates for today would need to have been submitted by noon (ET) Nov 26.
    D'Oh! I definitely didn't make the cutoff! : - )

    I'm sure that I was told this, so thanks for the reminder.

    - s.west

  4. #894

    Join Date
    May 2016
    Location
    Jacksonville, FL
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    Quote Originally Posted by swest View Post
    D'Oh! I definitely didn't make the cutoff! : - )

    I'm sure that I was told this, so thanks for the reminder.
    Haha you're welcome! I got nailed by this when they changed the time from 5pm to noon. I submitted at like 4:50-something and QA was like "nice try but..."

  5. #895
    Thanks for the coming fixes anyway. It´s the time for waiting now.... christmas is coming

  6. #896

    Join Date
    Apr 2007
    Location
    Mississippi, USA
    Posts
    1,077
    Quote Originally Posted by Talyn View Post
    For future reference, the cutoff is the Friday prior at noon East Coast US time. So updates for today would need to have been submitted by noon (ET) Nov 26.
    Its actually noon CST/CDT.
    Support:
    https://support.fantasygrounds.com/
    Have a suggestion for a feature? Go here https://fgapp.idea.informer.com

  7. #897
    this is very minor. Human skeleton NPC in Mummy's mask AP1 has hit dice HD coded as (1d8)
    which list as an error when you use it into the chat window pointing me to this thread.
    i rechecked all the rest of the supplied monsters and they all seem okay. so i edited my version to work

  8. #898
    Thanks for reporting this. I will get it fixed.

    Madman..
    "Over thinking, over analyzing separates the body from the mind."...MJK... Tool frontman




  9. #899
    When using the `IFT: SIZE(>=Large)` effect, if a creature has a type with 2 lines such as:

    Awakened flesh golem
    CE Large construct

    The IFT condition does not work properly. This also happens with characters who have "Race, Class & Level" as the first line of an NPC type.

  10. #900
    Do you have an example screen shot? Have you tried without the extra line?

    Regards,
    JPG

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