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May 10th, 2017, 02:39 #51
uhhh... never mind. sorry. found it in the "special abilities" section of the APG. searchable, draggable, and droppable. don't mind me.
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May 10th, 2017, 02:41 #52
The traits are in a list called Special Abilities. You can drag and drop from there.
In addition to the traits, I recently added a few other categories. It's going through internal testing along with other bug fixes, but the other special abilities for the APG will cover the following items:
1. Alchemist Discoveries
2. Racial Favored Class Options
3. Cavalier Orders and Powers
4. Inquisitor Judgments
5. Oracle Curses
6. Oracle Mysteries and Powers
7. Witch Hexes and Patrons
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May 10th, 2017, 03:16 #53
Awesome! Looking forward to this, and the additional bestiaries as well. Thanks again for all the hard work you and your team are doing!
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May 10th, 2017, 18:42 #54
I went ahead and moved these over to LIVE mode so it should pick up the newest version with an update. Let me know if you spot anything strange.
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May 11th, 2017, 00:37 #55
- Join Date
- Oct 2016
- Posts
- 8
Hey like Deadlands and D&D ... will there be a category to just get all of the Pathfinder materials with a discount?
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May 11th, 2017, 05:06 #56
Thank you for the catch, dantedoom. I went back and looked at the original material from the author (to see if I had goofed) and it is listed incorrectly in the original source, as well. My guess was that the author mistakenly thought of a sword with the flame magical enhancement on it. You are correct in your assessment as Gogmurt has the spell flame blade on his list and I am fixing the module and submitting it for production review and release.
-DannyDeveloper for lots of adventures, particularly 5E, Pathfinder, Starfinder, and Pathfinder 2E
Timezone: US Eastern Time
Ultimate License Holder
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May 11th, 2017, 05:10 #57
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May 11th, 2017, 06:19 #58
I don't know if it was intentional but in the Core Rule Book under magic items, there are no wands.
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May 11th, 2017, 14:08 #59
There are loads of errors like this in the Anniversary Edition of Rise of the Runelords. Many of them can be found in this excellent list, compiled from the Paizo messageboards.
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May 16th, 2017, 17:41 #60
- Join Date
- May 2014
- Posts
- 63
Another issue:
When toggling Identify Items on, most of the non-magical, regular items in the Core Rules and RPG are toggled as unidentified by default. This makes no sense to me, especially when a player wants to quickly look up an item or grab something for their character.
"Oh look Daphne, I found this strange elongated item with a handle and a metal, spadeshaped tip on it. Is it a weapon? Maybe it is magical! But I can't for the heck of it figure out what it is. Can you please cast identify on it?"
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