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  1. #361
    Quote Originally Posted by Fionavar View Post
    LordEntrails has suggested I report this as a possible bug: https://www.fantasygrounds.com/forum...995#post477995
    The classes have been added and code checked in. Fix will be upcoming if not this Tuesday then the next. I responded on the referenced link, as well.
    Developer for lots of adventures, particularly 5E, Pathfinder, Starfinder, and Pathfinder 2E

    Timezone: US Pacific Time
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  2. #362
    NPC ships are missing from the Skull & Shackles Players Guide in FGU.

    FYSA, I copied the campaign folder over from FGC.
    ------------------------------------------------------------------------
    Mike
    Official Grey Beard
    1. I actually have a grey beard
    2. I have been playing RPGs since 1978.

  3. #363
    Samarex's Avatar
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    Quote Originally Posted by mhossom View Post
    NPC ships are missing from the Skull & Shackles Players Guide in FGU.

    FYSA, I copied the campaign folder over from FGC.
    I will take a look this morning.
    Russell Campbell
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    Lets Play a RPG

  4. #364
    Quote Originally Posted by Samarex View Post
    I will take a look this morning.

    Solved. I deleted and recreated the campaign and all the ships are there.
    ------------------------------------------------------------------------
    Mike
    Official Grey Beard
    1. I actually have a grey beard
    2. I have been playing RPGs since 1978.

  5. #365
    In the Ultimate Campaign module a significant number of the feats have truncated Prerequisites, Benefits, and Normal fields. See example...
    Deny the Reaper Feat.png
    Last edited by mozmonar; March 5th, 2020 at 08:40.

  6. #366

    Join Date
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    Quote Originally Posted by mozmonar View Post
    In the Ultimate Campaign module a significant number of the feats have truncated Prerequisites, Benefits, and Normal fields. See example...
    Deny the Reaper Feat.png
    The developer will take a look at this as soon as possible.
    For support post in the House of Healing or email [email protected]
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  7. #367
    The Arcanist Ability "Potent Magic" seems to be missing from Advanced Class: is this true?

  8. #368
    Mummy's Mask book 4 part 3 k.09 The pyramid Within, the treasure has 200 pearls in the "currency" column and also a treasure for 2 pearls for 100gp. The treasure is correct and the currency should be removed. As the reward is NOT 200 pearls.......

  9. #369
    The Unchained Barbarian does not populate armor and weapon proficiency when you drag and drop the class to the character sheet. It is listed under the Additional Class Feature links under the class description and you have to drag it again. Is this intentionally different than the classes from the Core Rulebook?
    DM Since 1985. Unity and Classic Ultimate License. Running a WoTR Pathfinder game in person and on Fantasy Grounds. Running a 2e AD&D game 1st and 3rd Friday nights of each month on Fantasy Grounds. Attempting to build modules for a GURPS game in the not so distant future.

  10. #370
    Also regarding unchained, are there any plans to implement any of the subsystems into the book? Like the Wound levels (which I currently have coded as effects) and the simple monster creation? I know the simple monster creation is probably far more difficult to do than would be worth the effort but it would be great to have the ability to generate one of these creatures in Fantasy Grounds instead of having to manually enter the information.
    DM Since 1985. Unity and Classic Ultimate License. Running a WoTR Pathfinder game in person and on Fantasy Grounds. Running a 2e AD&D game 1st and 3rd Friday nights of each month on Fantasy Grounds. Attempting to build modules for a GURPS game in the not so distant future.

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