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  1. #1051
    Morenu's Avatar
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    PFRPG Basic Rules . There are 2 feats labeled Stand Still but they are different feats. see the picture (Ignore the middle one crossed out, thats my copy for the Mod I am working on)

    Stand Still x2 PFRPG Basic Rules.PNG
    My First Mod PFRPG - Feats Extended, focusing on PF1e Feats and Racial Traits automation. It is open to community assistance. Here is the forum Link.

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  2. #1052
    Do you happen to know what the other feat should be?
    Dominic Morta
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  3. #1053
    The 5 foot step description should be Step Up. Not sure if that feat is already listed.

  4. #1054
    Morenu's Avatar
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    Quote Originally Posted by DCrumb View Post
    The 5 foot step description should be Step Up. Not sure if that feat is already listed.
    Yes it is Step Up and No it is not listed in the basic rules feats
    My First Mod PFRPG - Feats Extended, focusing on PF1e Feats and Racial Traits automation. It is open to community assistance. Here is the forum Link.

    40+ PF1e Extensions & Modules I use, with links.

    PF1E Coding Effects - Spreadsheet

    Discord: Morenu

  5. #1055
    @Morenu,

    I just pushed a fix for the Step Up mislabeling in the basic PF1E SRD module.

    Regards,
    JPG

  6. #1056

  7. #1057
    Quote Originally Posted by rmilmine View Post
    Any chance Mythic Adventures can be fixed?
    https://www.fantasygrounds.com/forum...l=1#post699600
    Unfortunately not. The architecture of the PF1e system and that of the development tool do not have a way to make the class anything other than a typical base class or prestige class. Creating it as a normal base class would cause more issues than that of a prestige class, so that was the lesser of the two evils. It will have to be modified on the character sheet.
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  8. #1058
    Quote Originally Posted by sciencephile View Post
    Unfortunately not. The architecture of the PF1e system and that of the development tool do not have a way to make the class anything other than a typical base class or prestige class. Creating it as a normal base class would cause more issues than that of a prestige class, so that was the lesser of the two evils. It will have to be modified on the character sheet.
    Just changing the class entries so that they don't have values in the fields like saves, hp, class skills etc would help. Right now you drop the class on the character and all of those things get added and they shouldn't.
    I've tested this by copying them and then blanking those fields and all of them are allowed to be blank. When adding them to a character nothing but the class features were added.

  9. #1059
    Quote Originally Posted by rmilmine View Post
    Just changing the class entries so that they don't have values in the fields like saves, hp, class skills etc would help. Right now you drop the class on the character and all of those things get added and they shouldn't.
    I've tested this by copying them and then blanking those fields and all of them are allowed to be blank. When adding them to a character nothing but the class features were added.
    You can't drop the class. It was preset by Paizo as an example, not an actual class. What you do is drag and drop individual abilities (especially since you have to make so many choices).

  10. #1060
    Quote Originally Posted by ProfDogg View Post
    You can't drop the class. It was preset by Paizo as an example, not an actual class. What you do is drag and drop individual abilities (especially since you have to make so many choices).
    Unfortunately you can, and it doesn't stop you from doing so. This is why I'm suggesting that they remove that data, as it is in fact bad data that will create more bad data for the users.

    The change to support this as a class was not difficult. It took me about 3 hours to create an extension to add mythic path to class type, and modify the calculation for the total level. Also, added a total for tier and trials much like total level and current and needed experience. Took me longer to figure out in what file I needed to make the changes than to actually do them.
    Last edited by rmilmine; December 26th, 2023 at 00:13.

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