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  1. #631
    Kelrugem's Avatar
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    Oki, I just looked at the code:

    The type field is used for the alignment check in PF1 (which was clear), while 3.5e uses the alignment field. Hence: It would be nice when the official modules of PF1 support the alignment field, too, many NPCs of the mini dungeon tome support that, but many others don't which messes up automation. But I can understand when 3.5e shall not be as supported by those modules as PF1
    Last edited by Kelrugem; January 14th, 2021 at 01:59.

  2. #632
    Kelrugem's Avatar
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    And about the IFT: ALIGN(evil); SAVE:... effect problem in PF1: I made the mistake to accidentally use the NPC sheet from the library for their spell action, instead of the one linked in the CT I suspect that Arimav did the same mistake when testing their effects I wrote that to them on Discord; that part was probably wrong alarm Sorry Then there is for me personally only the problem that the alignment fields are not always filled in 3.5e

  3. #633
    Sorry about that, I tried from CT and now it works perfectly.

  4. #634
    Quote Originally Posted by Zygmunt Molotch View Post
    Monster Codex,

    Lizardfolk Berserker, Lizardfolk Champion, Lizardfolk Sorceror, Lizardfolk Stalker, Lizardfolk Swamp Lurker, and Lizardfolk Vanguard have HD entered incorrectly

    Attachment 42223
    just bumping this again.... after a month

    there are a few others too... in these paid for modules...
    Last edited by Zygmunt Molotch; Today at 09:08.

  5. #635
    Quote Originally Posted by Zygmunt Molotch View Post
    just bumping this again.... after a month

    there are a few others too... in these paid for modules...
    Is the '6 HD;' portion causing issues and needs to be removed? I'm asking as it appears as it does in the book and want to make sure of the mistake to help get this resolved.
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  6. #636
    Quote Originally Posted by superteddy57 View Post
    Is the '6 HD;' portion causing issues and needs to be removed? I'm asking as it appears as it does in the book and want to make sure of the mistake to help get this resolved.
    I always remove the 6hd part when I put an npc in par5e and don’t have any issue so. 99.9% that it is what is causing the issue

    Shadowcat

  7. #637
    Thanks for the reply. What issue does it cause and is it needed during gameplay?
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    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

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