Thread: AD&D Core 1e Extention
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February 8th, 2018, 04:27 #21
So, I'm slightly confused what you are making. A wand of magic missiles or lighting?
Here is what I do for magic missiles.
That would let you "cast" as a wizard and not need the to-hit and the other cast would let you make a ranged attack. The damage would be the same regardless (1d4+1 per missile, apply for however many used).Last edited by celestian; February 8th, 2018 at 04:34.
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Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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February 8th, 2018, 15:02 #22
Yep, I KNEW there was a less klugey way than what I had devised! THIS is what I was lookin for, ty!
Ill most likely ask some more n00b questions, ty for your time !
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February 8th, 2018, 15:34 #23---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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December 12th, 2018, 04:47 #24
Update 1.3:
Added support for matrix style hit tables.
(See advancement section in the class and set. Creatures use the Monster matrix based on hitdice).
Note, 3.3.7+ is required for this update.---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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December 23rd, 2018, 20:28 #25
I must have uploaded the older extension with 1.3. I've removed it and added the current version and updated the revision to 1.4 to make sure there is no confusion.
1.4 shouldn't have any issues loading.---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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February 16th, 2019, 05:12 #26
Update 1.6: Added in entries for the new item dropbow box for types.
(This is required for 2019.02.13+).---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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April 5th, 2019, 04:50 #27
Update 1.8: Added new arrays used for arcane/divine types (class tests)
This update is mostly for updates taking place in AD&D Core. You will need this update if you run 2019.04.04+ of AD&D Core.---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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April 21st, 2019, 08:24 #28
With you be supporting this extension to ensure it works with future versions of the 2e set, I fully understand if if you cannot for any reason
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April 21st, 2019, 08:56 #29---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
-
April 21st, 2019, 09:15 #30
good hear that
Ultimate licence
GMT Time zone-UK
brawny hook bold thug
https://discord.gg/9MHgEqV
ON DMS Guild https://www.dmsguild.com/product/2246...&filters=45680
https://www.dmsguild.com/product/2205...&filters=45680
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