Thread: Pathfinder Ruleset v 3.3.0
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April 17th, 2017, 01:50 #21
It is in the "Other" tab of a character class sheet and is clearly used by the ruleset.
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April 17th, 2017, 01:52 #22
I took JPG's advice and am entering Races and Classes (complete with all text) and I think I have them functioning. I've completed the Core Rulebook races and almost done the classes. Was just working on Ranger.
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April 17th, 2017, 02:11 #23
We did optional or selectable abilities a little differently since it didn't make sense for us to list every single cleric domain, bloodline + power, rage power, etc. in the class level ability list. We have those set up as special abilities you can drag over separately and just have a basic option like "Barbarian Rage Power" as the class ability. Hopefully we will be able to release soon so we can just show you what it all looks like.
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April 17th, 2017, 02:25 #24
Like this, you mean? I've only got three classes left to add.
Attachment 18586
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April 17th, 2017, 02:28 #25
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April 17th, 2017, 02:32 #26
Interesting. I'd really rather have yours to work with; but then, it's probably going to be encrypted, right (or will just the ruleset be encrypted and not the data modules?). In any case, the reason why I was asking about a zero value is it doesn't appear to land on the character sheet when the class is dragged to it. So then it seemed to make sense to me to set them all to zeros so you can manually add them to the character sheet when the player selects them.
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April 17th, 2017, 02:48 #27
Supreme Deity
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Originally Posted by swbuza
2. Any value less than 1, including zero, will never be added automatically. As Doug mentioned, we do not store the extra abilities there in our version, but just include them in the class text as links.
3. Yes. (Ex: (Barbarian) = "Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Listen (Wis), Ride (Dex), Survival (Wis), and Swim (Str)"
Regards,
JPG
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April 17th, 2017, 03:41 #28
This was addressed in the Unearthed Arcana thread. If you set the level of the subfeature (or subability, ability choice, etc.) to zero, it would add to the character sheet when drag-and-drop leveling. Then you can link the subabilities in the main ability where the player can drag which choice they choose to their ability section.
Not the tidiest of designs, but there are no tidy designs with the architecture you are using. At least this way players don't have to do as much typing.I never claimed to be sane. Besides, it's more fun this way.
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August 12th, 2017, 18:42 #29
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August 12th, 2017, 19:15 #30
I did not. I worked through some of it, but in the end, I simply bought the Pathfinder Core Rules. Smiteworks has done a fabulous job with it, and I didn't feel the need to replicate it.
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