Thread: MoreCore extensions
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April 3rd, 2019, 19:25 #81
Hi SmileyMan
I will test tomorrow - well done.
Couple of things - if you click in the Dice String field and then into another field it should update the Icon for that roll - do that for the modifiers and Ill create a new Exalted Icon for that Roll too.
Quorlox can you please give the extension a test run and share your results with SmileyMan.
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April 4th, 2019, 17:51 #82
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April 4th, 2019, 23:01 #83
Im sorry - I havent had a chance just yet to look - Im very close though.
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April 13th, 2019, 08:55 #84
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Apologies. For some reason I wasn't notified when this thread was updated. I only noticed this because I found an online roller that I think is a good example of the desired functionality:
https://www.edexalted.com/exalteddic...RollerAdvanced
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April 17th, 2019, 01:03 #85
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Should it roll if I type "/exalted d10" in the chat box? (I get an error when I try, so I assume I am doing something wrong.)
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April 17th, 2019, 18:28 #86
You have the extension from post #80 loaded right? If so, please post details of the error and what version of MoreCore you're using (version number listed in the chat window).
EDIT: The text that displays in the Console when the error appears, if you copy it and paste into a text editor, says the following: Parameters not in correct format. Should be in the format of "#d# <desc>"
So, use something like /exalted 1d10 My AttackLast edited by Trenloe; April 17th, 2019 at 18:33.
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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April 17th, 2019, 22:34 #87
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- Aug 2014
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This is the error:
Script Error: [string "scripts/manager_custom_exalted.lua"]:103: attempt to concatenate field 'sSize' (a nil value)
And it was because I didn't have any text after the dice, so "/exalted 1d10" gives the error, but "/exalted 1d10 MyAttack" works.
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April 18th, 2019, 00:00 #88
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- Aug 2014
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Thanks for your effort! After playing around for it a bit, I think some additional options are required to make it really work for Exalted. 10s count as two successes usually, but not always (e.g. for damage), and 7 is the usual cut-off for a single success, but some powers lower that number (to a minimum of 4 I think). There are additional options that would be nice (e.g. internal vs. external penalties) that are included in a online Exalted dice roller:
https://www.edexalted.com/exalteddic...RollerAdvanced
Although I don't know how difficult they would be to include.
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April 20th, 2019, 08:27 #89
Hey SmileyMan Im integrating the extension into MoreCore
Im making a few small tweaks.
How do you measure the final successes?
Is it Successes-Botches?
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April 20th, 2019, 11:07 #90
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I don't know how it is done in the extension, but the number of 1's rolled should not impact the number of successes.
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