STAR TREK 2d20
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  1. #11
    Zacchaeus's Avatar
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    Sorry I misread what you were wanting to do. Indeed a modifier in this case won't work.
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  2. #12

  3. #13
    It should be easy enough to advance time via the combat tracker and have it reflect on long duration spells and on the calendar. All you need is a menu item that lets you advance time by minutes, hours, days, weeks, months, and years with a sub-menu of 1,2,5,10,20,50 units for each. This handles all long duration spell exploration, resting, and advancing the timeline along. If weeks and months are too much of a headache because of all the calendar types, then drop them and just provide minutes, hours, days, and years. Those units are pretty universal and given plenty of control.

  4. #14

  5. #15
    I thought there were already some larger adjustment options available by right clicking on the round counter in he combat tracker.

    Also, I believe a short rest will advance the round counter as well, though I'm not as sure about that.

    Regards,
    JPG

  6. #16
    Quote Originally Posted by Moon Wizard View Post
    I thought there were already some larger adjustment options available by right clicking on the round counter in he combat tracker.

    Also, I believe a short rest will advance the round counter as well, though I'm not as sure about that.

    Regards,
    JPG
    Holy moly! You are right about right-clicking on the round counter in the ct. You can advance in 5, 10, 15 and 20 round increments. I never knew that. That might come in very handy. In terms of a short rest, it resets the round counter to zero.
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