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April 5th, 2017, 10:40 #11
Sorry I misread what you were wanting to do. Indeed a modifier in this case won't work.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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April 5th, 2017, 13:48 #12Paul Grosse
PCGen BoD
PR Silverback
Autobackup Batch file, Always ALWAYS backup your data. Remember to follow the 3-2-1 rule!
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April 5th, 2017, 14:55 #13
- Join Date
- Jun 2016
- Posts
- 128
It should be easy enough to advance time via the combat tracker and have it reflect on long duration spells and on the calendar. All you need is a menu item that lets you advance time by minutes, hours, days, weeks, months, and years with a sub-menu of 1,2,5,10,20,50 units for each. This handles all long duration spell exploration, resting, and advancing the timeline along. If weeks and months are too much of a headache because of all the calendar types, then drop them and just provide minutes, hours, days, and years. Those units are pretty universal and given plenty of control.
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April 5th, 2017, 15:11 #14
You can add entries to the wishlist or vote for ones already there.
https://fg2app.idea.informer.com/
if you think that this is something needed feel free to add to the wishlist.
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April 5th, 2017, 21:02 #15
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 20,561
I thought there were already some larger adjustment options available by right clicking on the round counter in he combat tracker.
Also, I believe a short rest will advance the round counter as well, though I'm not as sure about that.
Regards,
JPG
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April 5th, 2017, 21:22 #16Live stream: https://www.twitch.tv/gwydione
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