-
April 2nd, 2017, 20:09 #11If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
-
April 2nd, 2017, 21:57 #12Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
-
April 5th, 2017, 03:48 #13
- Join Date
- Jul 2015
- Posts
- 64
-
April 5th, 2017, 03:49 #14Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
-
April 5th, 2017, 04:57 #15
- Join Date
- Jul 2015
- Posts
- 64
-
February 21st, 2019, 03:12 #16
Thread necromancy -> how do you let the owning player advance the CT for the NPC?
aka Laendra
(Discord: Laendra#9660)
Ultimate license (FGC/FGU)
Current Timezone : Central (CDT) (GMT -5)
OP: 3317036507 / 2369539
My opinions are my own and represent no entity other than myself
Extension Support Discord: https://discord.gg/gKgC7nGpZK
Extensions = risk to your gaming experience. If you haven't tested out the extensions in your campaign before your gaming session, turn them off. If you don't backup your campaigns regularly, you're doing it wrong.
-
February 21st, 2019, 08:58 #17If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
-
May 22nd, 2020, 14:53 #18
I tried this out - worked perfectly with the Giant Weasel. However with my custom NPC - even though it shared it (the tick shows on the NPC in the DM side FG instance) the windows doesn't pop up showing its shared and it can't be viewed on the players side NPC listing. This is in a module I made and exported with the NPC inside. Something I need to do, like share the module to players (but then they could see the story etc.) FG Classic 5th Edition.
EDIT: If the player clicks on the token in the combat tracker, the NPC window then pops up and functions as intended.Got a Bug - Click & FOLLOW the procedure here, it will save time
Ultimate Edition Fantasy Grounds - ONLY ON Linux
Twitch Channel
-
May 23rd, 2020, 20:18 #19
- Join Date
- May 2019
- Posts
- 339
Is it possible to let a player control part of the hostile NPC's? As help for the DM, to avoid the hive mind mentality, etc. I did some testing and it seems the answer is not really. They can only control friendly characters. Not hostile, not neutral, not faction (whatever that is). But they can attack each other when friendly. So it's possible to let the players control some of the bandits for extra chaos. Am I missing something, or is this the extend of the possibilities?
Last edited by Milmoor; May 24th, 2020 at 09:29.
-
May 23rd, 2020, 22:35 #20Got a Bug - Click & FOLLOW the procedure here, it will save time
Ultimate Edition Fantasy Grounds - ONLY ON Linux
Twitch Channel
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks