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February 6th, 2017, 19:58 #1
- Join Date
- Oct 2014
- Posts
- 71
Token rotation replacement (Need Assistance)
Hi!
I would like to ask for some help. I am not a programmer (the only experience with coding I have is unity3d c#), and I would like to create an extension that seems pretty complex for me to tackle alone.
The feature I would like to create would be a replacement for the token rotation. I started to test an isometric hexagonal map, instead of the top down map. The issue is: the rotation as it is now won't suit the graphics at all. So I want to create an extension that tells FG to load a different token, based on its name + a simple suffix, ex: Undead_00, Undead_01, _02 etc. That would happen every time someone rotates a token.
https://prntscr.com/e5c244
That could not only be used in isometric maps, which expands the maps we can use in our dungeons (and creates a lot of interest because of the angle)
(random example)
https://prntscr.com/e5c3hd
Also, it could make creating maps a lot faster, since you could load one token, and rotate it to switch between variations (let's say you have a pillar, and a pillar with moss, and another one with a torch), you would only need to rename them to fit the pattern the extension would recognize.
I know it sounds very specific, but I wanted to create it anyway, and I would need help.
I'm willing to learn anything to be able to accomplish that. All I need is someone to help me and point the right direction
Hopefully you'll understand what I said xD sry for the english.
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