Thread: Font-Style (small caps)
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February 6th, 2017, 05:12 #1
Font-Style (small caps)
I apologize if this has been asked before…
I have a font that I need to get styled as small-caps. But the font doesn't come in small-caps, so I can't make an fgf. I see that the fonts XML supports ttf with a "size" attribute—what other attributes does it support?It's hard to be religious when certain people are never incinerated by bolts of lightning.
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February 6th, 2017, 19:26 #2
Supreme Deity
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The ttf font tag only supports "name", "size", "bold", "italic", "underline", "strikethrough".
Cheers,
JPG
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February 6th, 2017, 21:37 #3
Alas. Thanks.
Might be a worthwhile enhancement to enable full style control over fonts via the fonts.xml. Or maybe to the FGF converter, if that's easier.Last edited by Gigermann; February 6th, 2017 at 21:39.
It's hard to be religious when certain people are never incinerated by bolts of lightning.
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February 6th, 2017, 22:24 #4
Given the development of an upcoming version of FG using the Unity platform is in works, I don't think this would be added to the current engine. But, the best place to post suggestions, for the current version or the future unity version, is on the wishlist at: https://fg2app.idea.informer.com/
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February 7th, 2017, 15:50 #5
I almost never publicly post anything about FGU, but attached is a screenshot of the Launcher text modified to test better language support (apologies to any German or French speakers for the Google translate). I added in a few features for the screenshot, including in-line text color, marker highlighting, in-line font changes, and, yes, small caps. Hopefully you'll also notice cleaner text rendering than the current FGF renderer.
DISCLAIMER: This is not intended as a guarantee of any FGU features, nor should it be considered an example of FGU features in toto.
Attachment 17803
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February 7th, 2017, 19:44 #6
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Last week I was made few tests with fonts. Because my language use letters as (ž č š ľ ô ť ľ š č ť ž ý á í é ý ď ´ˇ) beside common used
in English texts. So I want add them to FG, finally I found way how to integrate them
I know it is off topic but it was my first success in creating my own extesion and as typewriting skilled person much important.
Attachment 17808
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February 7th, 2017, 19:46 #7If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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February 7th, 2017, 20:48 #8Check out my art albums on FG!
I own an Ultimate License, all WOTC D&D stuffs, and the SW rules.
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February 7th, 2017, 21:11 #9
We know! We Know! You never tell us anything!
but attached is a screenshot of the Launcher text modified to test better language support (apologies to any German or French speakers for the Google translate). I added in a few features for the screenshot, including in-line text color, marker highlighting, in-line font changes, and, yes, small caps. Hopefully you'll also notice cleaner text rendering than the current FGF renderer.
DISCLAIMER: This is not intended as a guarantee of any FGU features, nor should it be considered an example of FGU features in toto.
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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February 8th, 2017, 20:33 #10
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I don't know if I can share it because I does my tests with two fonts:
1.) Open Sans pt.11/13 - https://www.fontsquirrel.com/fonts/open-sans
2.) Ubuntu pt. 11/13 - https://www.fontsquirrel.com/fonts/ubuntu
and don't understand license well, maybe I can use them but don't know.
Or if someone knows link on free font which I can use for my tests with localized extension?
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