STAR TREK 2d20
  1. #1

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    Item Identification & minor Improvements

    Hey,

    is it possible to use Item-Identification in the Ruleset? Doesn't seem to work for me thouht I turned it on in options.


    It woult also be great if you could change the Note-Field (The one visible for Players) from plain Text to formated text.

    Because of the encrypted ruleset its kinda hard to the small mods myself as i could in the old set.

  2. #2
    damned's Avatar
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    Quote Originally Posted by Muwak View Post
    Hey,

    is it possible to use Item-Identification in the Ruleset? Doesn't seem to work for me thouht I turned it on in options.


    It woult also be great if you could change the Note-Field (The one visible for Players) from plain Text to formated text.

    Because of the encrypted ruleset its kinda hard to the small mods myself as i could in the old set.
    Notes do accept formatted text - this is a CoreRPG feature rather than a ruleset feature.
    I will log the ID as an issue.

  3. #3
    Trenloe's Avatar
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    @Muwak: Which CoC ruleset? 6e or 7e?
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  4. #4

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    7e of course, wouldn't bother you with the old stuff, rather fix it myself

  5. #5

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    Quote Originally Posted by damned View Post
    Notes do accept formatted text - this is a CoreRPG feature rather than a ruleset feature.
    The Field is indeed a CoreRPG Feature, but it isn't used in this place.

    I CAN use formated text in the GM-Notes but i usually use it extensively in the Player notes to plac Images of the item, link discovered Spells and so on.

    Attachment 17367

    i've sent you a PN about the topic and some other questions

  6. #6
    damned's Avatar
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    Ok the types are Weapon and Armour to unlock their extra entries - anything else is descriptive only and not essential.

    local sType = type.getValue();
    local bWeapon = (sType == "Weapon");
    local bArmor = (sType == "Armor");

    That entry uses string_columnh which is used in many places and is defined in CoreRPG so clone that template and call it string_columnh_formatted and go from there...

    <string_columnh name="identified" />
    would become
    <string_columnh_formatted name="identified" />

    Hopefully that will be enough to get you on your way...

  7. #7

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    Man you're great

    So can i clone the core-RPG without messing up your extensions to the items?

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