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  1. #831
    Quote Originally Posted by seycyrus View Post
    Minor typo on Inventory Tab, bottom left field, "Encumberance" level.
    Thanks.
    Timezone: Australian EST (GMT +10).
    Systems/Rulesets: GURPS 4th Edition.
    Campaigns (Ultimate License Holder)
    GURPS Traveller - The Empty Peace
    GURPS Shadowrun - Power Plays
    GURPS Banestorm - Dark Clouds Rising

  2. #832
    One question to start. What is the intended use for the -HP field in the combat tracker? Didn't it go negative before?

    How is this field meant to be decremented? If I increase injury to an amount greater than max HP, the -HP field does not increase (or decrease for that matter) and the "normal" HP field still goes negative.

  3. #833
    Quote Originally Posted by seycyrus View Post
    One question to start. What is the intended use for the -HP field in the combat tracker? Didn't it go negative before?

    How is this field meant to be decremented? If I increase injury to an amount greater than max HP, the -HP field does not increase (or decrease for that matter) and the "normal" HP field still goes negative.
    It will indicate the multiples of negative hit points. So if you increase injury to say 2x HP (the character should be a -HP requiring a death roll) then the -HP field will indicate -1xHP. It makes it easy to see when a N/PC requires a death roll and also the penalties for unconscious rolls. Hope that helped.
    Timezone: Australian EST (GMT +10).
    Systems/Rulesets: GURPS 4th Edition.
    Campaigns (Ultimate License Holder)
    GURPS Traveller - The Empty Peace
    GURPS Shadowrun - Power Plays
    GURPS Banestorm - Dark Clouds Rising

  4. #834
    Quote Originally Posted by ronnke View Post
    It will indicate the multiples of negative hit points. So if you increase injury to say 2x HP (the character should be a -HP requiring a death roll) then the -HP field will indicate -1xHP. It makes it easy to see when a N/PC requires a death roll and also the penalties for unconscious rolls. Hope that helped.
    Ah, very nice! Very helpful indeed! Thanks again.

  5. #835
    Quote Originally Posted by ronnke View Post
    Uploaded Release Candidate 2. Use the same link.

    https://www.dropbox.com/s/yrkeozlvea...GURPS.pak?dl=1

    • Fixed item equipped/unequipped issue. Weapons and armour dropped into the inventory will appear in the character combat tab when equipped.
    • Fixed issue where changing characters HP/FP attributes, was not being reflected in the current HP/FP values.
    • Fixed issue with the calculation of encumbrance.
    • Other minor fixes/changes.
    I've uploaded Release Candidate 6. Use the same link. This will probably be the last RC, pending any identified bugs/issues, before proper release.

    • Added item type dropdown selection.
    • Added vehicle type dropdown selection.
    • Fixed issue with adding inventory is added as unidentified items.
    • Fixed encumbrance spelling.
    • Fixed known issues for using ruleset with FGU.
    • Minor bugs.
    Last edited by ronnke; March 14th, 2020 at 11:22. Reason: Updated for RC6
    Timezone: Australian EST (GMT +10).
    Systems/Rulesets: GURPS 4th Edition.
    Campaigns (Ultimate License Holder)
    GURPS Traveller - The Empty Peace
    GURPS Shadowrun - Power Plays
    GURPS Banestorm - Dark Clouds Rising

  6. #836
    Honken's Avatar
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    So I fiddled around a bit with RC 6 in FGU. I imported 4 characters I made to check the original ruleset out. I imported them, and all seemed fine, and i added them to the combat tracker in FGU. There i did find something strange. 2 of the characters speed was 0 in the combat tracker. I figured i would check if it was only FGU, so i started FGC, removed them from the Combat tracker (it all looked fine and dandy), and added them again. and the error was there too.

    Captured from FGC

    /H


    We don't stop playing because we grow old,
    we grow old because we stop playing!


    Now running Third installment of Rise of the Runelords, playing The Troubleshooters.

  7. #837
    Quote Originally Posted by Honken View Post
    So I fiddled around a bit with RC 6 in FGU. I imported 4 characters I made to check the original ruleset out. I imported them, and all seemed fine, and i added them to the combat tracker in FGU. There i did find something strange. 2 of the characters speed was 0 in the combat tracker. I figured i would check if it was only FGU, so i started FGC, removed them from the Combat tracker (it all looked fine and dandy), and added them again. and the error was there too.

    Captured from FGC

    /H
    I'm not seeing this. The speed in the combat tracker should be coming from the Basic Speed int the PC or NPC character sheet.
    Timezone: Australian EST (GMT +10).
    Systems/Rulesets: GURPS 4th Edition.
    Campaigns (Ultimate License Holder)
    GURPS Traveller - The Empty Peace
    GURPS Shadowrun - Power Plays
    GURPS Banestorm - Dark Clouds Rising

  8. #838
    Quote Originally Posted by Honken View Post
    So I fiddled around a bit with RC 6 in FGU. I imported 4 characters I made to check the original ruleset out. I imported them, and all seemed fine, and i added them to the combat tracker in FGU. There i did find something strange. 2 of the characters speed was 0 in the combat tracker. I figured i would check if it was only FGU, so i started FGC, removed them from the Combat tracker (it all looked fine and dandy), and added them again. and the error was there too.

    Captured from FGC

    /H
    Is anyone else seeing this issue?
    Timezone: Australian EST (GMT +10).
    Systems/Rulesets: GURPS 4th Edition.
    Campaigns (Ultimate License Holder)
    GURPS Traveller - The Empty Peace
    GURPS Shadowrun - Power Plays
    GURPS Banestorm - Dark Clouds Rising

  9. #839
    Honken's Avatar
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    Quote Originally Posted by ronnke View Post
    Is anyone else seeing this issue?
    Well, I figured it out. I am European, so i use comma "," to mark decimals, where americans use dot ".". And when i changed it, viola, it works again.

    /H


    We don't stop playing because we grow old,
    we grow old because we stop playing!


    Now running Third installment of Rise of the Runelords, playing The Troubleshooters.

  10. #840
    damned's Avatar
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    Quote Originally Posted by Honken View Post
    Well, I figured it out. I am European, so i use comma "," to mark decimals, where americans use dot ".". And when i changed it, viola, it works again.

    /H
    Aussie. Ronnke is Australian!
    Commas are for thousands and millions and gazillions.

    MoreCore - Generic Ruleset
    --- Projects ---
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