Thread: GURPS 4E Core Ruleset
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March 26th, 2019, 00:57 #731
When you select Show HP in options, they had 3 options
1 - Detailed (Show FP and HP to player)
2 - Status (Show an description)
3 - Off (Shpw nothing)
I do this but to a new field a Shield HP field
I know this is good only for shield and Medieval campaigns
But I think is a good add to game, because we can "automate" the damage and hit points of the shield without need open a note for example.[FGU ULTIMATE LICENSE HOLDER][BRAZILIAN][GMT-3]
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March 27th, 2019, 08:07 #732
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March 27th, 2019, 10:08 #733
I would imagine it would be a good addition to the system to add a hit points attribute to objects in case the specific object will be the Shield but this can be done in the future. it would be more interesting to have those proposals listed in the first topic posted and this be released in the future or if you want I can pass on to you my extension and so you can analyze and see what would be useful to add to the GURPS rule set. Well, I know I'm anxious to see that the list to be made is complete.
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April 20th, 2019, 15:32 #734
In the future it will be possible to apply effects and they apply "modifiers"
Example: I apply the "Kneeling" effect on a character by doing this we know that it will have reducer to attack, to be attacked and also to use your active defenses.[FGU ULTIMATE LICENSE HOLDER][BRAZILIAN][GMT-3]
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April 21st, 2019, 14:49 #735
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It will be difficult to implement something like that when it comes to GURPS, because many of these modifiers are situational. Usually the GM will make the call as to whether a particular modifier applies. Besides that, specific permission will likely be required from SJG before implementing such a feature.
Timezone: Australian EST (GMT +10).
Systems/Rulesets: GURPS 4th Edition.
Campaigns (Ultimate License Holder)
GURPS Traveller - The Empty Peace
GURPS Shadowrun - Power Plays
GURPS Banestorm - Dark Clouds Rising
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April 21st, 2019, 15:34 #736In the future it will be possible to apply effects and they apply "modifiers"
Example: I apply the "Kneeling" effect on a character by doing this we know that it will have reducer to attack, to be attacked and also to use your active defenses.
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April 21st, 2019, 17:44 #737
I understand Ronnke, it would be difficult even and when we will have the updates listed and another curiosity the team intends to migrate to the UNITY version?
And ours liked his Nexos tip.[FGU ULTIMATE LICENSE HOLDER][BRAZILIAN][GMT-3]
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April 30th, 2019, 15:33 #738
When I question about the effects, I understand that they are situational, but I imagine that at least for now it would be useful because the icons created by the gigerman would be stuck to the token giving more freedom of movement and in the future the modifiers could be added.
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May 1st, 2019, 09:15 #739
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May 1st, 2019, 09:31 #740
Cool, thanks Ronnke
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