DICE PACKS BUNDLE
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  1. #21

    Join Date
    May 2013
    Location
    East Coast USA.
    Posts
    891
    Certainly! Here it is.
    Attached Files Attached Files

  2. #22

    Join Date
    Apr 2010
    Location
    Australia
    Posts
    833
    Quote Originally Posted by seycyrus View Post
    Certainly! Here it is.
    That imported fine for me.
    Timezone: Australian EST (GMT +10).
    Systems/Rulesets: GURPS 4th Edition.
    Campaigns (Ultimate License Holder)
    GURPS Traveller - The Empty Peace
    GURPS Shadowrun - Power Plays
    GURPS Banestorm - Dark Clouds Rising

  3. #23

    Join Date
    May 2013
    Location
    East Coast USA.
    Posts
    891
    Quote Originally Posted by ronnke View Post
    That imported fine for me.
    Hrm, here is a screenshot of the error I get as I import. The front tab looks good. But some of the others are not populated, notably the inventory. (And I don't know how to paste from the FG clipboard, evidently!)
    Attached Images Attached Images

  4. #24
    Trenloe, Damned I was just late because of problems with my internet, but now I'm here and very happy with Ronnke's great work.Now I can start the campaign and of course I will translate this ruleset into my native language.
    [FGU ULTIMATE LICENSE HOLDER][BRAZILIAN][GMT-3]
    [RPG PLAYER]
    [FANTASY GROUNDS STREAMER ON TROVO]
    [2E - ADJUSTMENTS | GURPS - ALL-IN-ONE | GURPS - CORE | RMC - ADJUSTMENTS ]

  5. #25

    Join Date
    Apr 2010
    Location
    Australia
    Posts
    833
    Quote Originally Posted by seycyrus View Post
    Hrm, here is a screenshot of the error I get as I import. The front tab looks good. But some of the others are not populated, notably the inventory. (And I don't know how to paste from the FG clipboard, evidently!)
    I made a few changes.

    Download the .pak and try again.
    Timezone: Australian EST (GMT +10).
    Systems/Rulesets: GURPS 4th Edition.
    Campaigns (Ultimate License Holder)
    GURPS Traveller - The Empty Peace
    GURPS Shadowrun - Power Plays
    GURPS Banestorm - Dark Clouds Rising

  6. #26

    Join Date
    May 2013
    Location
    East Coast USA.
    Posts
    891
    @Ronke. Thanks for your prompt attention. I'll try things out when I get back from some travel tomorrow.

  7. #27
    I have a doubt, have how to apply the damage directly, ie rolling the damage and decrementing the targets hit points or I have to adjust through the CTRL + Mouse Scroll
    [FGU ULTIMATE LICENSE HOLDER][BRAZILIAN][GMT-3]
    [RPG PLAYER]
    [FANTASY GROUNDS STREAMER ON TROVO]
    [2E - ADJUSTMENTS | GURPS - ALL-IN-ONE | GURPS - CORE | RMC - ADJUSTMENTS ]

  8. #28

    Join Date
    Apr 2010
    Location
    Australia
    Posts
    833
    Quote Originally Posted by yako2020 View Post
    I have a doubt, have how to apply the damage directly, ie rolling the damage and decrementing the targets hit points or I have to adjust through the CTRL + Mouse Scroll
    You have to manually alter the targets hit points, you can edit directly using keyboard, or CTRL + Mouse Scroll.

    Any sort of automation is a grey area with regards to the SJG Online policy. I would like to get permission from SJG to add some limited automation.
    Timezone: Australian EST (GMT +10).
    Systems/Rulesets: GURPS 4th Edition.
    Campaigns (Ultimate License Holder)
    GURPS Traveller - The Empty Peace
    GURPS Shadowrun - Power Plays
    GURPS Banestorm - Dark Clouds Rising

  9. #29

    Join Date
    Jun 2013
    Location
    Isanti, MN
    Posts
    2,919
    You can make the fields so that you can drop positive and negative numbers on them and they'll adjust. SJG can't copyright basic mathematics.

  10. #30

    Join Date
    Apr 2010
    Location
    Australia
    Posts
    833
    Posted a new update to the ruleset. See OP for details.
    Timezone: Australian EST (GMT +10).
    Systems/Rulesets: GURPS 4th Edition.
    Campaigns (Ultimate License Holder)
    GURPS Traveller - The Empty Peace
    GURPS Shadowrun - Power Plays
    GURPS Banestorm - Dark Clouds Rising

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