Thread: GURPS 4E Core Ruleset
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June 2nd, 2017, 12:37 #281
The new version of Ruleset presented the following problems:
1 - The current attributes:
Health points
Fatigue points
Move
They are not imported from the GCA for Fantasy Grounds
2 - Equipment:
The listing appears, but neither their name nor their weight appears, even with the item id disabled on Fantasy Grounds.[FGU ULTIMATE LICENSE HOLDER][BRAZILIAN][GMT-3]
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June 2nd, 2017, 14:05 #282
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June 2nd, 2017, 16:10 #283
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I've pushed the v3.0.7 release to fix the import bug.
Timezone: Australian EST (GMT +10).
Systems/Rulesets: GURPS 4th Edition.
Campaigns (Ultimate License Holder)
GURPS Traveller - The Empty Peace
GURPS Shadowrun - Power Plays
GURPS Banestorm - Dark Clouds Rising
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June 2nd, 2017, 18:15 #284
Thanks Ronnke for his agility in fixing the problem
Some may call me until I think that I'm spoiling for the charges and for looking for errors in the ruleset ... but I just say that somehow I'm the quality control[FGU ULTIMATE LICENSE HOLDER][BRAZILIAN][GMT-3]
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June 3rd, 2017, 03:04 #285
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Systems/Rulesets: GURPS 4th Edition.
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June 3rd, 2017, 14:28 #286
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June 4th, 2017, 23:49 #287
Just curious, NPCs can roll relative skill
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June 5th, 2017, 00:37 #288
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June 5th, 2017, 00:41 #289
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The GURPS Core Theme (skin) by Gigermann has been updated to fix a minor formatting issue.
Timezone: Australian EST (GMT +10).
Systems/Rulesets: GURPS 4th Edition.
Campaigns (Ultimate License Holder)
GURPS Traveller - The Empty Peace
GURPS Shadowrun - Power Plays
GURPS Banestorm - Dark Clouds Rising
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June 5th, 2017, 01:30 #290
Sorry for the curiosity and lack of attention, but what was changed or better adjusted in the theme?
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