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  1. #281
    The new version of Ruleset presented the following problems:
    1 - The current attributes:
    Health points
    Fatigue points
    Move
    They are not imported from the GCA for Fantasy Grounds
    2 - Equipment:
    The listing appears, but neither their name nor their weight appears, even with the item id disabled on Fantasy Grounds.

  2. #282

    Join Date
    Apr 2010
    Location
    Australia
    Posts
    895
    Quote Originally Posted by seycyrus View Post
    That works quite well for a limited amount of actors, but if the numbers start to get larger (10 goblins each starting an Aim maneuver on different rounds), things can still get quite hectic. For example, three Goblins have been aiming for 2 rounds, five of them for 1 round, and the rest for 3 rounds. The next turn, 3 of them decide to move and then restart their Aim ...
    Try it. It's not inconvenient.

    Quote Originally Posted by seycyrus View Post
    I was thinking that since the first case, "Effect <blank> | <blank> *The effect never expires.", has no output to the chat window, couldn't the current value of the increment be output to the screen? Something like,
    Enable "Show Effects", and then the effect does display in the chat. This makes is easier.

    Quote Originally Posted by seycyrus View Post
    This could also be useful in keeping track of how long an actor has had a short-term effect applied to them, even if it does not have a specified duration. I believe that in some cases, Will rolls to snap out of a Daze, get bonuses depending on how long the actor has been under the effect. Partial surprise also works in this way.
    I'll try work something out for the next release.
    Timezone: Australian EST (GMT +10).
    Systems/Rulesets: GURPS 4th Edition.
    Campaigns (Ultimate License Holder)
    GURPS Traveller - The Empty Peace
    GURPS Shadowrun - Power Plays
    GURPS Banestorm - Dark Clouds Rising

  3. #283

    Join Date
    Apr 2010
    Location
    Australia
    Posts
    895
    I've pushed the v3.0.7 release to fix the import bug.
    Timezone: Australian EST (GMT +10).
    Systems/Rulesets: GURPS 4th Edition.
    Campaigns (Ultimate License Holder)
    GURPS Traveller - The Empty Peace
    GURPS Shadowrun - Power Plays
    GURPS Banestorm - Dark Clouds Rising

  4. #284
    Thanks Ronnke for his agility in fixing the problem
    Some may call me until I think that I'm spoiling for the charges and for looking for errors in the ruleset ... but I just say that somehow I'm the quality control

  5. #285

    Join Date
    Apr 2010
    Location
    Australia
    Posts
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    Quote Originally Posted by ronnke View Post
    Try it. It's not inconvenient.



    Enable "Show Effects", and then the effect does display in the chat. This makes is easier.



    I'll try work something out for the next release.
    I've added and tested a new effect type:

    Effect <number/blank> | <SEC+> *The effect will increment the duration at the end of the Actors turn.

    This will be available in the next release, out most likely during the week.
    Timezone: Australian EST (GMT +10).
    Systems/Rulesets: GURPS 4th Edition.
    Campaigns (Ultimate License Holder)
    GURPS Traveller - The Empty Peace
    GURPS Shadowrun - Power Plays
    GURPS Banestorm - Dark Clouds Rising

  6. #286

    Join Date
    May 2013
    Location
    East Coast USA.
    Posts
    941
    Quote Originally Posted by ronnke View Post
    I've added and tested a new effect type:

    Effect <number/blank> | <SEC+> *The effect will increment the duration at the end of the Actors turn.

    This will be available in the next release, out most likely during the week.
    Thank you sir!

  7. #287
    Just curious, NPCs can roll relative skill

  8. #288

    Join Date
    Apr 2010
    Location
    Australia
    Posts
    895
    Quote Originally Posted by yako2020 View Post
    Just curious, NPCs can roll relative skill
    Nope. Their abilities are summised to a single level, no relative skill information exists for NPCs.
    Timezone: Australian EST (GMT +10).
    Systems/Rulesets: GURPS 4th Edition.
    Campaigns (Ultimate License Holder)
    GURPS Traveller - The Empty Peace
    GURPS Shadowrun - Power Plays
    GURPS Banestorm - Dark Clouds Rising

  9. #289

    Join Date
    Apr 2010
    Location
    Australia
    Posts
    895
    The GURPS Core Theme (skin) by Gigermann has been updated to fix a minor formatting issue.
    Timezone: Australian EST (GMT +10).
    Systems/Rulesets: GURPS 4th Edition.
    Campaigns (Ultimate License Holder)
    GURPS Traveller - The Empty Peace
    GURPS Shadowrun - Power Plays
    GURPS Banestorm - Dark Clouds Rising

  10. #290
    Sorry for the curiosity and lack of attention, but what was changed or better adjusted in the theme?

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