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  1. #261

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    Ronke,

    I'm not sure I follow MoonWizard's explanation of the way things are handled in the 3.5 ruleset, but to me it seems that your method of just holding down ctrl while you click on an effect is the most straightforward. I hope that it will work for both PCs and NPCs?

  2. #262
    Ronnke can be sure that I'll wait for his update, I'll wait for something from who knows what he's doing

  3. #263

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    Quote Originally Posted by seycyrus View Post
    Ronke,

    I'm not sure I follow MoonWizard's explanation of the way things are handled in the 3.5 ruleset, but to me it seems that your method of just holding down ctrl while you click on an effect is the most straightforward. I hope that it will work for both PCs and NPCs?
    I know what MoonWizard was explaining. It's not quite what we are after for GURPS, but it did help our implementation. Thanks MW. In the name of standardisation across rulesets, I've used the ****+Effect instead of Ctrl. Also, it works for PCs and NPCs.
    Timezone: Australian EST (GMT +10).
    Systems/Rulesets: GURPS 4th Edition.
    Campaigns (Ultimate License Holder)
    GURPS Traveller - The Empty Peace
    GURPS Shadowrun - Power Plays
    GURPS Banestorm - Dark Clouds Rising

  4. #264

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    Ronnke,

    Do you anticipate that we will just be able to replace the current ruleset with the new one, or is this one of those deal where I should start exporting things in anticipation of having to start a new campaign?

  5. #265

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    Quote Originally Posted by seycyrus View Post
    Ronnke,

    Do you anticipate that we will just be able to replace the current ruleset with the new one, or is this one of those deal where I should start exporting things in anticipation of having to start a new campaign?
    You will be able to replace the ruleset, no need to export or anything like that. Your campaign files will automatically update to the new release.
    Timezone: Australian EST (GMT +10).
    Systems/Rulesets: GURPS 4th Edition.
    Campaigns (Ultimate License Holder)
    GURPS Traveller - The Empty Peace
    GURPS Shadowrun - Power Plays
    GURPS Banestorm - Dark Clouds Rising

  6. #266

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    A new minor update his been posted and also the new GURPS Theme created by Gigermann. I will release another update most likely early next week.

    Effects
    Effect <blank> | <blank> *The effect never expires.
    Effect <blank> | <sec/min/hr/day> *The effect expires at the beginning of the character's next turn.
    Effect <number> | <sec/min> *The effect expires at the end of the character's turn, after the specified duration.
    Effect <number> | <hr/day> *The effect does not expire but the duration is noted in the combat tracker.

    Note: The duration of an effect applied to the current/active character, is not tracked until the characters next turn. If the effect is applied to the non-active character, then the duration tracking begins immediately. If pressing SHIFT when an effect is applied, the effect is instead applied to the Actor's targets.
    Last edited by ronnke; June 1st, 2017 at 23:33.
    Timezone: Australian EST (GMT +10).
    Systems/Rulesets: GURPS 4th Edition.
    Campaigns (Ultimate License Holder)
    GURPS Traveller - The Empty Peace
    GURPS Shadowrun - Power Plays
    GURPS Banestorm - Dark Clouds Rising

  7. #267

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    For the second case, I believe the syntax is <number> | <blank>, is it not?

    And by the way, it looks awesome. Both the ruleset and the theme!
    Last edited by seycyrus; June 1st, 2017 at 22:37.

  8. #268

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    Quote Originally Posted by seycyrus View Post
    For the second case, I believe the syntax is <number> | <blank>, is it not?
    That would have the same result as: Effect <number> | <sec>.
    Timezone: Australian EST (GMT +10).
    Systems/Rulesets: GURPS 4th Edition.
    Campaigns (Ultimate License Holder)
    GURPS Traveller - The Empty Peace
    GURPS Shadowrun - Power Plays
    GURPS Banestorm - Dark Clouds Rising

  9. #269

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    Quote Originally Posted by ronnke View Post
    That would have the same result as: Effect <number> | <sec>.
    Yes, I was mistaken.

    Out of curiosity, what are the instances in which #2 would occur, as opposed to #3?

  10. #270

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    Quote Originally Posted by seycyrus View Post
    Yes, I was mistaken.

    Out of curiosity, what are the instances in which #2 would occur, as opposed to #3?
    See the bits in bold.

    #2 Effect <blank> | <sec/min/hr/day> *The effect expires at the beginning of the character's next turn.
    #3 Effect <number> | <sec/min> *The effect expires at the end of the character's turn, after the specified duration.
    Timezone: Australian EST (GMT +10).
    Systems/Rulesets: GURPS 4th Edition.
    Campaigns (Ultimate License Holder)
    GURPS Traveller - The Empty Peace
    GURPS Shadowrun - Power Plays
    GURPS Banestorm - Dark Clouds Rising

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