Thread: GURPS 4E Core Ruleset
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March 9th, 2017, 21:30 #221
The other screenshots:
Attachment 18198 Attachment 18199[FGU ULTIMATE LICENSE HOLDER][BRAZILIAN][GMT-3]
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March 9th, 2017, 21:37 #222
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Timezone: Australian EST (GMT +10).
Systems/Rulesets: GURPS 4th Edition.
Campaigns (Ultimate License Holder)
GURPS Traveller - The Empty Peace
GURPS Shadowrun - Power Plays
GURPS Banestorm - Dark Clouds Rising
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March 9th, 2017, 22:11 #223
Thanks Ronnke
I will greatly appreciate such an adjustment.[FGU ULTIMATE LICENSE HOLDER][BRAZILIAN][GMT-3]
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March 12th, 2017, 06:52 #224
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Updated the GCA Exporter files to fix an error in which melee weapon weight was not exported for NPCs.
Timezone: Australian EST (GMT +10).
Systems/Rulesets: GURPS 4th Edition.
Campaigns (Ultimate License Holder)
GURPS Traveller - The Empty Peace
GURPS Shadowrun - Power Plays
GURPS Banestorm - Dark Clouds Rising
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March 15th, 2017, 02:59 #225
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I'm not sure if this has already been covered, my apologies if it has. But is there a way for the dm to get the distance moved for NPCs on a gridded map? In the other ruleset, I believe this was accomplished by holding down the scroll button (I think) as one moved the npc. The effect was the same as if a player had moved his token, with the movement being displayed which could be accepted by the GM.
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March 15th, 2017, 03:08 #226
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The GM can lock tokens, this way movement is displayed, however the GM must then approve the move.
Timezone: Australian EST (GMT +10).
Systems/Rulesets: GURPS 4th Edition.
Campaigns (Ultimate License Holder)
GURPS Traveller - The Empty Peace
GURPS Shadowrun - Power Plays
GURPS Banestorm - Dark Clouds Rising
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March 15th, 2017, 03:43 #227
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March 19th, 2017, 20:48 #228
High Templar
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Apologies if this isn't the right place for this - I'm new.
I'm trying to import a character from GCA4. Any character. I grabbed the one from earlier in this thread that several people said they had no problem importing and I couldn't get it to import properly either.
I'm using the files linked in the first post of this thread.
I export the character from GCA4 (or use the one provided earlier in the thread), then I open my campaign, go to the characters section, click the pencil icon (or whatever it's supposed to be), then click the blue Up-Arrow, navigate to the character XML and open.
I get text saying that it imported. I don't see anything saying 'error'.
No character ever appears in the character list.
I'm reasonably sure I have everything as up to date as possible and I don't think it's a GCA4 issue since I can't import the character from earlier in the thread either.
Is there something I should be looking for or doing (or somewhere else I should be asking)?
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March 19th, 2017, 21:02 #229
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You're using the "PC" export filter and not the "NPC" export filter?
Just re-read your post. You should use the /importpc command, not the button on the character screen. That's for importing characters that were created in FG and exported from that screen.
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March 19th, 2017, 21:05 #230
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