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  1. #221
    The other screenshots:

    Attachment 18198 Attachment 18199

  2. #222

    Join Date
    Apr 2010
    Location
    Australia
    Posts
    897
    Quote Originally Posted by yako2020 View Post
    I do not know if it would be possible to enable those text settings (bold, italic, underline, table ... etc in boxes that does not work)
    Here are some screenshots of what I did as a character ...

    Attachment 18193 Attachment 18194 Attachment 18195 Attachment 18196 Attachment 18197
    Yes, it is possible. I will consider that for the next update.
    Timezone: Australian EST (GMT +10).
    Systems/Rulesets: GURPS 4th Edition.
    Campaigns (Ultimate License Holder)
    GURPS Traveller - The Empty Peace
    GURPS Shadowrun - Power Plays
    GURPS Banestorm - Dark Clouds Rising

  3. #223
    Thanks Ronnke
    I will greatly appreciate such an adjustment.

  4. #224

    Join Date
    Apr 2010
    Location
    Australia
    Posts
    897
    Updated the GCA Exporter files to fix an error in which melee weapon weight was not exported for NPCs.
    Timezone: Australian EST (GMT +10).
    Systems/Rulesets: GURPS 4th Edition.
    Campaigns (Ultimate License Holder)
    GURPS Traveller - The Empty Peace
    GURPS Shadowrun - Power Plays
    GURPS Banestorm - Dark Clouds Rising

  5. #225

    Join Date
    May 2013
    Location
    East Coast USA.
    Posts
    945
    I'm not sure if this has already been covered, my apologies if it has. But is there a way for the dm to get the distance moved for NPCs on a gridded map? In the other ruleset, I believe this was accomplished by holding down the scroll button (I think) as one moved the npc. The effect was the same as if a player had moved his token, with the movement being displayed which could be accepted by the GM.

  6. #226

    Join Date
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    Australia
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    The GM can lock tokens, this way movement is displayed, however the GM must then approve the move.
    Timezone: Australian EST (GMT +10).
    Systems/Rulesets: GURPS 4th Edition.
    Campaigns (Ultimate License Holder)
    GURPS Traveller - The Empty Peace
    GURPS Shadowrun - Power Plays
    GURPS Banestorm - Dark Clouds Rising

  7. #227

    Join Date
    May 2013
    Location
    East Coast USA.
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    945
    Quote Originally Posted by ronnke View Post
    The GM can lock tokens, this way movement is displayed, however the GM must then approve the move.
    My mistake. The functionality is still there. One just holds down ctrl while moving the NPC.

  8. #228
    Apologies if this isn't the right place for this - I'm new.

    I'm trying to import a character from GCA4. Any character. I grabbed the one from earlier in this thread that several people said they had no problem importing and I couldn't get it to import properly either.
    I'm using the files linked in the first post of this thread.

    I export the character from GCA4 (or use the one provided earlier in the thread), then I open my campaign, go to the characters section, click the pencil icon (or whatever it's supposed to be), then click the blue Up-Arrow, navigate to the character XML and open.

    I get text saying that it imported. I don't see anything saying 'error'.

    No character ever appears in the character list.

    I'm reasonably sure I have everything as up to date as possible and I don't think it's a GCA4 issue since I can't import the character from earlier in the thread either.

    Is there something I should be looking for or doing (or somewhere else I should be asking)?

  9. #229

    Join Date
    Jun 2013
    Location
    Isanti, MN
    Posts
    2,922
    You're using the "PC" export filter and not the "NPC" export filter?

    Just re-read your post. You should use the /importpc command, not the button on the character screen. That's for importing characters that were created in FG and exported from that screen.

  10. #230
    Quote Originally Posted by Andraax View Post
    Just re-read your post. You should use the /importpc command, not the button on the character screen. That's for importing characters that were created in FG and exported from that screen.
    OH! Thank you.

    Edit. No change. I still get the text saying it's been imported but nothing shows up.

    "Imported NPC(s) from: C:\Users\JohnQPublic\Documents\GURPS Character Assistant 4\characters\Character 1.gca4.XML"
    Last edited by JohnQPublic; March 19th, 2017 at 21:08.

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