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  1. #211
    Total noob question.

    What is a GCA exporter? Is this some sort of character exporter

  2. #212

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    Quote Originally Posted by Valekk View Post
    Total noob question.

    What is a GCA exporter? Is this some sort of character exporter
    GCA is a GURPS character building software. It's extremely useful.

    https://www.sjgames.com/gurps/characterassistant/
    Timezone: Australian EST (GMT +10).
    Systems/Rulesets: GURPS 4th Edition.
    Campaigns (Ultimate License Holder)
    GURPS Traveller - The Empty Peace
    GURPS Shadowrun - Power Plays
    GURPS Banestorm - Dark Clouds Rising

  3. #213

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    Quote Originally Posted by ronnke View Post
    GCA is a GURPS character building software. It's extremely useful.
    https://www.sjgames.com/gurps/characterassistant/
    In this case, "extremely" might be a severe understatement. The GCA4 knows the rules, all the rules, from all the books.

  4. #214
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    Quote Originally Posted by seycyrus View Post
    In this case, "extremely" might be a severe understatement. The GCA4 knows the rules, all the rules, from all the books.
    But its not automation...

  5. #215
    Awesome. Thanks =D

  6. #216

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    I've got a question regarding the implementation of effects.

    I see that the name of the efect can be directly applied to the current actor in the combat tracker, which will be very useful in helping me recall who might be crippled, knocked down etc., but can a modifier be linked to these effect and directly applied to the current actor as well? I would still be manually pressing the button to apply it to the current actor, after all.

    Do we still have the ability to have the effect last a certain amount of rounds, by assigning them a counter value and a decrement value?

  7. #217

  8. #218

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    The Short answers.

    Quote Originally Posted by seycyrus View Post
    I've got a question regarding the implementation of effects.

    I see that the name of the efect can be directly applied to the current actor in the combat tracker, which will be very useful in helping me recall who might be crippled, knocked down etc., but can a modifier be linked to these effect and directly applied to the current actor as well? I would still be manually pressing the button to apply it to the current actor, after all.
    Yes, it would be possible to code that in.

    Quote Originally Posted by seycyrus View Post
    Do we still have the ability to have the effect last a certain amount of rounds, by assigning them a counter value and a decrement value?
    No, but it's on the todo list for future releases. The first post in this thread contains the current todo.
    Timezone: Australian EST (GMT +10).
    Systems/Rulesets: GURPS 4th Edition.
    Campaigns (Ultimate License Holder)
    GURPS Traveller - The Empty Peace
    GURPS Shadowrun - Power Plays
    GURPS Banestorm - Dark Clouds Rising

  9. #219
    Quote Originally Posted by seycyrus View Post
    In this case, "extremely" might be a severe understatement. The GCA4 knows the rules, all the rules, from all the books.
    A slight correction.

    The data files are maintained by the community on the site. Not all rules are included. A great many are. In order for the data from a book to get added, one or more from the community write the data file. One person is managing the "official" data file. I would say a great amount of the data is there, but not all.

  10. #220
    I do not know if it would be possible to enable those text settings (bold, italic, underline, table ... etc in boxes that does not work)
    Here are some screenshots of what I did as a character ...

    Attachment 18193 Attachment 18194 Attachment 18195 Attachment 18196 Attachment 18197

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