Thread: GURPS 4E Core Ruleset
-
February 14th, 2017, 04:25 #191
- Join Date
- May 2013
- Location
- East Coast USA.
- Posts
- 945
Ronnke,
1) Are you still considering adding in the range modifiers to the map, when players target monsters or vice versa? Or has it been decided that it is not worth pursuing?
2) When importing characters, the weights do not seem to be imported correctly from GCA4 for "special considerations". For example, GCA4 lists "Brigandine, Light (Arms) (Expert Tailoring)" at 4.25 lbs, but character sheet lists it as 5 lbs., which is the standard weight.
-
February 14th, 2017, 05:02 #192
- Join Date
- Apr 2010
- Location
- Australia
- Posts
- 897
Timezone: Australian EST (GMT +10).
Systems/Rulesets: GURPS 4th Edition.
Campaigns (Ultimate License Holder)
GURPS Traveller - The Empty Peace
GURPS Shadowrun - Power Plays
GURPS Banestorm - Dark Clouds Rising
-
February 14th, 2017, 15:58 #193
Does the button that adds modifiers in NPCs' skills work normally for everyone?
Is that I tried to add a modifier in a skill I click on the cross it opens the field but it does not have the button that allows me to edit the field.
Attachment 17907[FGU ULTIMATE LICENSE HOLDER][BRAZILIAN][GMT-3]
[RPG PLAYER]
[TWITCH] [YOUTUBE]
[Core RPG - Package] [Leather Theme Addition] [Rolemaster (Classic) - Shopping Stores] [Rolemaster (Classic) - XP Tab]
-
February 14th, 2017, 16:01 #194
- Join Date
- Apr 2010
- Location
- Australia
- Posts
- 897
Timezone: Australian EST (GMT +10).
Systems/Rulesets: GURPS 4th Edition.
Campaigns (Ultimate License Holder)
GURPS Traveller - The Empty Peace
GURPS Shadowrun - Power Plays
GURPS Banestorm - Dark Clouds Rising
-
February 14th, 2017, 16:22 #195
Thanks Ronnke, I have a wish, a request in reality that I believe to be interesting ...
Would it be possible to insert or add a hex-shaped pointer.[FGU ULTIMATE LICENSE HOLDER][BRAZILIAN][GMT-3]
[RPG PLAYER]
[TWITCH] [YOUTUBE]
[Core RPG - Package] [Leather Theme Addition] [Rolemaster (Classic) - Shopping Stores] [Rolemaster (Classic) - XP Tab]
-
February 14th, 2017, 16:31 #196
- Join Date
- Apr 2010
- Location
- Australia
- Posts
- 897
I've been following the forum thread you started. At this point I will put it on the wish list, but it won't be a priority. There are other features I want to work on first. I am also lead to believe FG Unity will have better hex support, so it may be better to wait and see what comes of that.
Timezone: Australian EST (GMT +10).
Systems/Rulesets: GURPS 4th Edition.
Campaigns (Ultimate License Holder)
GURPS Traveller - The Empty Peace
GURPS Shadowrun - Power Plays
GURPS Banestorm - Dark Clouds Rising
-
February 14th, 2017, 17:02 #197
I understand, and I know that accompanies the other topic, I am happy for this and the help of all, always willing to help, but that since I am extremely lay in the area of programming I have difficulty understanding and finding some things mentioned.
The hex-shaped pointer in one is something you can not wait for, but I'm very happy to consider it and ours would be wonderful if the new version of Fantasy Grounds (Unity-Based) has the hex-shaped pointer.[FGU ULTIMATE LICENSE HOLDER][BRAZILIAN][GMT-3]
[RPG PLAYER]
[TWITCH] [YOUTUBE]
[Core RPG - Package] [Leather Theme Addition] [Rolemaster (Classic) - Shopping Stores] [Rolemaster (Classic) - XP Tab]
-
February 15th, 2017, 22:35 #198
- Join Date
- Apr 2010
- Location
- Australia
- Posts
- 897
GURPS 4e Ruleset v3.0.5 released. This is a bug fix release, no new features added.
Timezone: Australian EST (GMT +10).
Systems/Rulesets: GURPS 4th Edition.
Campaigns (Ultimate License Holder)
GURPS Traveller - The Empty Peace
GURPS Shadowrun - Power Plays
GURPS Banestorm - Dark Clouds Rising
-
February 16th, 2017, 02:47 #199
- Join Date
- Apr 2010
- Location
- Australia
- Posts
- 897
Timezone: Australian EST (GMT +10).
Systems/Rulesets: GURPS 4th Edition.
Campaigns (Ultimate License Holder)
GURPS Traveller - The Empty Peace
GURPS Shadowrun - Power Plays
GURPS Banestorm - Dark Clouds Rising
-
February 17th, 2017, 18:46 #200
- Join Date
- May 2013
- Location
- East Coast USA.
- Posts
- 945
Ronnke,
Did you intend for modifers to be drag-droppable from the main modifiers window, to modifiers on the pc and npc character sheets?
If so, it does not appear to work. Script Error: [string "char_modifier"]:1: attempt to call field 'onDrop' (a nil value).
If not, how difficult would this be to implement?Last edited by seycyrus; February 17th, 2017 at 19:35.
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks