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  1. #1411

    Join Date
    Apr 2010
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    Australia
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    Quote Originally Posted by Eddie T View Post
    Sorry, I mean the Search function for the forum. I tried to look for token and scale and size and too many threads popped up. In this thread there are 141 pages.

    For token scaling, I misspoke. I meant the Size and Reach options in the Combat Tracker from the 5e rules. Is there a way to pull them over? Is that CoreRPG and not you?
    The size and scaling is available in the GURPS ruleset. If you adjust the SM and Reach values then it is reflected on the combat maps with the different highlight zones. For PC's you need to re-add them to the combat tracker for changes to take effect. This is probably something I can fix.
    Timezone: Australian EST (GMT +10).
    Systems/Rulesets: GURPS 4th Edition.
    Campaigns (Ultimate License Holder)
    GURPS Traveller - The Empty Peace
    GURPS Shadowrun - Power Plays
    GURPS Banestorm - Dark Clouds Rising

  2. #1412

    Join Date
    May 2013
    Location
    East Coast USA.
    Posts
    945
    Quote Originally Posted by ronnke View Post
    ... For PC's you need to re-add them to the combat tracker for changes to take effect. This is probably something I can fix.
    This would be really helpful.

  3. #1413

    Join Date
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    Location
    Australia
    Posts
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    Quote Originally Posted by seycyrus View Post
    This would be really helpful.
    I don't imagine PC size modifier and reach change often, but I have it on my list of changes.
    Timezone: Australian EST (GMT +10).
    Systems/Rulesets: GURPS 4th Edition.
    Campaigns (Ultimate License Holder)
    GURPS Traveller - The Empty Peace
    GURPS Shadowrun - Power Plays
    GURPS Banestorm - Dark Clouds Rising

  4. #1414

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    May 2013
    Location
    East Coast USA.
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    Quote Originally Posted by ronnke View Post
    I don't imagine PC size modifier and reach change often, but I have it on my list of changes.
    My players with spear are ALWAYS changing their reach. Multiple times per session.

  5. #1415

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    Apr 2010
    Location
    Australia
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    Ahhhh. Maybe it would be better to do a proper implementation of Weapon Reach over character reach. Hmmm. I will give some thought to that.
    Timezone: Australian EST (GMT +10).
    Systems/Rulesets: GURPS 4th Edition.
    Campaigns (Ultimate License Holder)
    GURPS Traveller - The Empty Peace
    GURPS Shadowrun - Power Plays
    GURPS Banestorm - Dark Clouds Rising

  6. #1416

    Join Date
    May 2013
    Location
    East Coast USA.
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    Quote Originally Posted by ronnke View Post
    Ahhhh. Maybe it would be better to do a proper implementation of Weapon Reach over character reach. Hmmm. I will give some thought to that.
    Isn't that what happens already? I see that SM and Weapon reach are combined to create effective character reach.

    The only issue seems to be that it does not get updated live for PCs as it does with NPCs.

  7. #1417

    Join Date
    Apr 2010
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    Australia
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    Quote Originally Posted by seycyrus View Post
    Isn't that what happens already? I see that SM and Weapon reach are combined to create effective character reach.

    The only issue seems to be that it does not get updated live for PCs as it does with NPCs.
    Kind of, but I can make this work better.
    Timezone: Australian EST (GMT +10).
    Systems/Rulesets: GURPS 4th Edition.
    Campaigns (Ultimate License Holder)
    GURPS Traveller - The Empty Peace
    GURPS Shadowrun - Power Plays
    GURPS Banestorm - Dark Clouds Rising

  8. #1418
    I just noticed that the layer visibility option "Visible only to GM" is not there anymore (all I have is Visible / Invisible). Is this intended?

  9. #1419

    Join Date
    Apr 2010
    Location
    Australia
    Posts
    898
    Quote Originally Posted by Nexos View Post
    I just noticed that the layer visibility option "Visible only to GM" is not there anymore (all I have is Visible / Invisible). Is this intended?
    This is correct. If you don't want players to see the layer, then you can unshare single layers.
    Timezone: Australian EST (GMT +10).
    Systems/Rulesets: GURPS 4th Edition.
    Campaigns (Ultimate License Holder)
    GURPS Traveller - The Empty Peace
    GURPS Shadowrun - Power Plays
    GURPS Banestorm - Dark Clouds Rising

  10. #1420
    Quote Originally Posted by ronnke View Post
    This is correct. If you don't want players to see the layer, then you can unshare single layers.
    Oh, I used to use that feature to paint visual notes on battlemaps (complementary to pins), such as PNG planned movements and so on. But I suppose not many others were doing the same

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