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  1. #1391

    Join Date
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    Quote Originally Posted by ronnke View Post
    Yes it will factor types and location. I'm not sure what you mean by edge resistance.
    I meant edge protection, not edge resistance. Basically it is meant to offer a buffer level before the damage type modifiers kick in ( the 1.5x for cutting, 2x for impaling) etc. It represents, not only the increased resistance of certain types of metal armor to cutting, but can also be applied to certain types of type weave cloth to arrows.

    Edge protection has been discussed in various places on the web, but at the moment, I can't recall what might be considered "the best".

    Does edge protection ring a bell with you at all?

  2. #1392

    Join Date
    Apr 2010
    Location
    Australia
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    Quote Originally Posted by seycyrus View Post
    Does edge protection ring a bell with you at all?
    Not really. I know you can have split DR, so for example chainmail will provide DR 3 for crushing attacks and DR 4 for all other types... That will be addressed in the damage calculation.
    Timezone: Australian EST (GMT +10).
    Systems/Rulesets: GURPS 4th Edition.
    Campaigns (Ultimate License Holder)
    GURPS Traveller - The Empty Peace
    GURPS Shadowrun - Power Plays
    GURPS Banestorm - Dark Clouds Rising

  3. #1393
    There seems to be a bug with techniques, or I have no idea what I'm doing. I setup counter attack as shown in the screenshot and it is calculating completely wrong.

    Untitled-1.png

    Did I set this up right?

  4. #1394

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    Quote Originally Posted by RevenantBob View Post
    There seems to be a bug with techniques, or I have no idea what I'm doing. I setup counter attack as shown in the screenshot and it is calculating completely wrong.

    Untitled-1.png

    Did I set this up right?
    You have 6 points set in the Bonus Points field, this is added to skill points, so in effect you are spending 12pts on the technique. Set the Bonus Points to 0 and it should calculate correctly.
    Timezone: Australian EST (GMT +10).
    Systems/Rulesets: GURPS 4th Edition.
    Campaigns (Ultimate License Holder)
    GURPS Traveller - The Empty Peace
    GURPS Shadowrun - Power Plays
    GURPS Banestorm - Dark Clouds Rising

  5. #1395
    I was trying to move after a long time without opening GURPS 4th and then I created a skill and a Combat Technique, through the side tab and when I dragged and dropped it on the character, this Basis Attribute appeared... what would that be... would it be part of the process of changes to come?screenshot0001.png

  6. #1396
    Yep, I'm blind =) I figured I was doing something wrong. Thanks!

  7. #1397

    Join Date
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    Quote Originally Posted by YAKO SOMEDAKY View Post
    I was trying to move after a long time without opening GURPS 4th and then I created a skill and a Combat Technique, through the side tab and when I dragged and dropped it on the character, this Basis Attribute appeared... what would that be... would it be part of the process of changes to come?screenshot0001.png
    That just tell you what the skill is based on, eg Attribute, or another skill in the case of Techniques.
    Timezone: Australian EST (GMT +10).
    Systems/Rulesets: GURPS 4th Edition.
    Campaigns (Ultimate License Holder)
    GURPS Traveller - The Empty Peace
    GURPS Shadowrun - Power Plays
    GURPS Banestorm - Dark Clouds Rising

  8. #1398

    Join Date
    Apr 2010
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    Australia
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    895
    The ruleset has been updated for FG Unity.

    • GURPS 4e Ruleset v3.10.1 - 15th Jun 2023 (FG Unity Only)
      - Fixed: Script errors following the FG4.4 release.
    Timezone: Australian EST (GMT +10).
    Systems/Rulesets: GURPS 4th Edition.
    Campaigns (Ultimate License Holder)
    GURPS Traveller - The Empty Peace
    GURPS Shadowrun - Power Plays
    GURPS Banestorm - Dark Clouds Rising

  9. #1399

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    May 2013
    Location
    East Coast USA.
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    Thanks Ronnke!

    Quick question... not sure how long this has been an issue, but I just noticed. Didn't one used to be able to hover the mouse over a token and get status info (health, effect)?

  10. #1400

    Join Date
    Apr 2010
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    Australia
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    Quote Originally Posted by seycyrus View Post
    Thanks Ronnke!

    Quick question... not sure how long this has been an issue, but I just noticed. Didn't one used to be able to hover the mouse over a token and get status info (health, effect)?
    Yes, but it was only effects, and that was an option in the Main options.
    Timezone: Australian EST (GMT +10).
    Systems/Rulesets: GURPS 4th Edition.
    Campaigns (Ultimate License Holder)
    GURPS Traveller - The Empty Peace
    GURPS Shadowrun - Power Plays
    GURPS Banestorm - Dark Clouds Rising

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