STAR TREK 2d20
  1. #1301

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    Quote Originally Posted by SceiccoNero View Post
    Can you teach me how to put it in the upgrader? Or alternativerly, how to downgrade to the correct version?
    Anybody? ��

  2. #1302

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    Quote Originally Posted by SceiccoNero View Post
    Anybody? ��
    I think we are waiting for Armin (the creator of GCA5) to put the NPC package inside GCA5.

  3. #1303
    It's grwat if Jaxilon software works with GCA 5!

  4. #1304

    Join Date
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    Quote Originally Posted by yako2020 View Post
    It's grwat if Jaxilon software works with GCA 5!
    Send a message in the thread for his software.
    Timezone: Australian EST (GMT +10).
    Systems/Rulesets: GURPS 4th Edition.
    Campaigns (Ultimate License Holder)
    GURPS Traveller - The Empty Peace
    GURPS Shadowrun - Power Plays
    GURPS Banestorm - Dark Clouds Rising

  5. #1305

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    Quote Originally Posted by WoodmanX View Post
    https://drive.google.com/file/d/1Pz1...ew?usp=sharing

    A bit late, but here is the NPC Exporter, I was a bit busy travelling the land without reception aka germany.

    Install instructions, extract the folder from the zip file into you plugins directory

    Code:
    ..Documents\GURPS Character Assistant 5\plugins\GCA5FantasyGroundsExporterNPC\GCA5FantasyGroundsExporterNPC.dll
    ..Documents\GURPS Character Assistant 5\plugins\GCA5FantasyGroundsExporterNPC\GCA5FantasyGroundsExporterNPC.pdb
    Woodman, I've been using your NPC (and PC) exporters. Thanks for your work!

    I was wondering if it would be possible for the NPCs to have the "1/2 dodge and move" selector be included on their sheet (and hopefully the combat tracker), like it is in the PC sheets?

    EDIT: NEVERMIND ...!!! it's there already in the combat tracker!
    Last edited by seycyrus; April 5th, 2022 at 03:04.

  6. #1306

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    Oct 2014
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    Quote Originally Posted by seycyrus View Post
    Woodman, I've been using your NPC (and PC) exporters. Thanks for your work!

    I was wondering if it would be possible for the NPCs to have the "1/2 dodge and move" selector be included on their sheet (and hopefully the combat tracker), like it is in the PC sheets?

    EDIT: NEVERMIND ...!!! it's there already in the combat tracker!
    How are you using the NPC exporter? Since it is not in the automatic manager *and* the manual install was desinged for an older version of GCA5, I am unable to even visualize it... was the exporter updated? If yes, where can I find this new version? If no, where can I find the old GCA5 version that runs the exporter?

    Thanks in advance

  7. #1307

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    May 2013
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    Quote Originally Posted by SceiccoNero View Post
    ...If yes, where can I find this new version? If no, where can I find the old GCA5 version that runs the exporter?
    Thanks in advance
    My apologies. I was looking at a monster that I had exported before it became broken. It doesn't work for me either.

  8. #1308

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    Oct 2014
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    Apparently, the NPC exporter is now in GCA5. However, it is still NOT WORKING (an error occurs on GCA5 while loading).

    Can we have a manual link to a stable version please?

  9. #1309

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    Oct 2014
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    Apparently, the NPC exporter is now in GCA5. Excellent.

  10. #1310
    The Sourcecode for both exports is also available on Github https://github.com/WoodmanX/GCA5FantasyGroundsExporter with a rough description on how to make GCA compile it for you, but the current state is the exact same one that is distributed via the GCA package manager. It could throw an error if an old version is still in the "..\Documents\GURPS Character Assistant 5\plugins" folder, that one should be deleted.

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